#ifndef GAME_MWSTATE_STATEMANAGER_H #define GAME_MWSTATE_STATEMANAGER_H namespace MWBase { /// \brief Interface for game state manager (implemented in MWState) class StateManager { private: StateManager (const StateManager&); ///< not implemented StateManager& operator= (const StateManager&); ///< not implemented public: StateManager() {} virtual ~StateManager() {} }; } #endif