#ifndef OPENMW_PROCESSORACTORAI_HPP #define OPENMW_PROCESSORACTORAI_HPP #include "../ActorProcessor.hpp" namespace mwmp { class ProcessorActorAI final: public ActorProcessor { public: ProcessorActorAI() { BPP_INIT(ID_ACTOR_AI) } void Do(ActorPacket &packet, const std::shared_ptr &player, BaseActorList &actorList) override { // Send only to players who have the cell loaded Cell *serverCell = CellController::get().getCell(actorList.cell); if (serverCell != nullptr && *serverCell->getAuthority() == actorList.guid) serverCell->sendToLoaded(&packet, &actorList); } }; } #endif //OPENMW_PROCESSORACTORAI_HPP