#ifndef OPENMW_PROCESSORPLAYERTOPIC_HPP #define OPENMW_PROCESSORPLAYERTOPIC_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerTopic : public PlayerProcessor { public: ProcessorPlayerTopic() { BPP_INIT(ID_PLAYER_TOPIC) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { if (isRequest()) { // Entire list of topics cannot currently be requested from players } else if (player != 0) { static_cast(player)->addTopics(); } } }; } #endif //OPENMW_PROCESSORPLAYERTOPIC_HPP