#include "spellbuyingwindow.hpp" #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/player.hpp" #include "../mwworld/manualref.hpp" #include "../mwmechanics/spells.hpp" #include "../mwmechanics/creaturestats.hpp" #include "inventorywindow.hpp" #include "tradewindow.hpp" namespace MWGui { const int SpellBuyingWindow::sLineHeight = 18; SpellBuyingWindow::SpellBuyingWindow(MWBase::WindowManager& parWindowManager) : WindowBase("openmw_spell_buying_window.layout", parWindowManager) , ContainerBase(NULL) // no drag&drop , mCurrentY(0) , mLastPos(0) { setCoord(0, 0, 450, 300); getWidget(mCancelButton, "CancelButton"); getWidget(mPlayerGold, "PlayerGold"); getWidget(mSelect, "Select"); getWidget(mSpells, "Spells"); getWidget(mSpellsBoxWidget, "SpellsBox"); getWidget(mSpellsClientWidget, "SpellsClient"); getWidget(mSpellsScrollerWidget, "SpellsScroller"); mSpellsClientWidget->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel); mSpellsScrollerWidget->eventScrollChangePosition += MyGUI::newDelegate(this, &SpellBuyingWindow::onScrollChangePosition); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onCancelButtonClicked); int cancelButtonWidth = mCancelButton->getTextSize().width + 24; mCancelButton->setCoord(430-cancelButtonWidth, mCancelButton->getTop(), cancelButtonWidth, mCancelButton->getHeight()); mSpells->setCoord(450/2-mSpells->getTextSize().width/2, mSpells->getTop(), mSpells->getTextSize().width, mSpells->getHeight()); mSelect->setCoord(8, mSelect->getTop(), mSelect->getTextSize().width, mSelect->getHeight()); } void SpellBuyingWindow::addSpell(const std::string& spellId) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId); int price = spell->data.cost*MWBase::Environment::get().getWorld()->getStore().gameSettings.search("fSpellValueMult")->f; MyGUI::Button* toAdd = mSpellsClientWidget->createWidget((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default); mCurrentY += sLineHeight; /// \todo price adjustment depending on merchantile skill toAdd->setUserData(price); toAdd->setCaption(spell->name+" - "+boost::lexical_cast(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str); toAdd->setSize(toAdd->getTextSize().width,sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel); toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("Spell", spellId); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick); mSpellsWidgetMap.insert(std::make_pair (toAdd, spellId)); } void SpellBuyingWindow::clearSpells() { mSpellsScrollerWidget->setScrollPosition(0); onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition()); mCurrentY = 0; while (mSpellsClientWidget->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mSpellsClientWidget->getChildAt(0)); mSpellsWidgetMap.clear(); } void SpellBuyingWindow::startSpellBuying(const MWWorld::Ptr& actor) { center(); mActor = actor; clearSpells(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::Spells& playerSpells = stats.getSpells(); /// \todo get spell list via MWWorld::Class interface std::vector spellList = actor.get()->base->spells.list; for (std::vector::const_iterator it = spellList.begin(); it != spellList.end(); ++it) { bool alreadyHave = false; for (std::vector::const_iterator it2 = playerSpells.begin(); it2 != playerSpells.end(); ++it2) { if (*it==*it2) { alreadyHave = true; break; } } if (alreadyHave==false) addSpell(*it); } updateLabels(); updateScroller(); } void SpellBuyingWindow::onSpellButtonClick(MyGUI::Widget* _sender) { int price = *_sender->getUserData(); if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price) { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); spells.add (mSpellsWidgetMap.find(_sender)->second); mWindowManager.getTradeWindow()->addOrRemoveGold(-price); mSpellsScrollerWidget->setScrollPosition(0); onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition()); updateScroller(); startSpellBuying(mActor); } } void SpellBuyingWindow::onCancelButtonClicked(MyGUI::Widget* _sender) { mWindowManager.removeGuiMode(GM_SpellBuying); } void SpellBuyingWindow::updateLabels() { mPlayerGold->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str + ": " + boost::lexical_cast(mWindowManager.getInventoryWindow()->getPlayerGold())); mPlayerGold->setCoord(8, mPlayerGold->getTop(), mPlayerGold->getTextSize().width, mPlayerGold->getHeight()); } void SpellBuyingWindow::onReferenceUnavailable() { // remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked to) mWindowManager.removeGuiMode(GM_SpellBuying); mWindowManager.removeGuiMode(GM_Dialogue); } void SpellBuyingWindow::updateScroller() { mSpellsScrollerWidget->setScrollRange(std::max(mCurrentY - mSpellsClientWidget->getHeight(), 0)); mSpellsScrollerWidget->setScrollPage(std::max(mSpellsClientWidget->getHeight() - sLineHeight, 0)); if (mCurrentY != 0) mSpellsScrollerWidget->setTrackSize( (mSpellsBoxWidget->getHeight() / float(mCurrentY)) * mSpellsScrollerWidget->getLineSize() ); } void SpellBuyingWindow::onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos) { int diff = mLastPos - pos; // Adjust position of all widget according to difference if (diff == 0) return; mLastPos = pos; for (unsigned int i=0;igetChildCount();i++) { MyGUI::Widget* toMove; toMove = mSpellsClientWidget->getChildAt(i); toMove->setCoord(toMove->getCoord() + MyGUI::IntPoint(0, diff)); } } void SpellBuyingWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mSpellsScrollerWidget->getScrollPosition() - _rel*0.3 < 0) mSpellsScrollerWidget->setScrollPosition(0); else if (mSpellsScrollerWidget->getScrollPosition() - _rel*0.3 > mSpellsScrollerWidget->getScrollRange()-1) mSpellsScrollerWidget->setScrollPosition(mSpellsScrollerWidget->getScrollRange()-1); else mSpellsScrollerWidget->setScrollPosition(mSpellsScrollerWidget->getScrollPosition() - _rel*0.3); onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition()); } }