#include "soundmanagerimp.hpp" #include #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/statemanager.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/cellstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "sound_buffer.hpp" #include "sound_decoder.hpp" #include "sound_output.hpp" #include "sound.hpp" #include "openal_output.hpp" #include "ffmpeg_decoder.hpp" namespace MWSound { // For combining PlayMode and Type flags inline int operator|(PlayMode a, Type b) { return static_cast(a) | static_cast(b); } SoundManager::SoundManager(const VFS::Manager* vfs, const std::map& fallbackMap, bool useSound) : mVFS(vfs) , mFallback(fallbackMap) , mOutput(new DEFAULT_OUTPUT(*this)) , mMasterVolume(1.0f) , mSFXVolume(1.0f) , mMusicVolume(1.0f) , mVoiceVolume(1.0f) , mFootstepsVolume(1.0f) , mSoundBuffers(new SoundBufferList::element_type()) , mBufferCacheSize(0) , mSounds(new std::deque()) , mStreams(new std::deque()) , mMusic(nullptr) , mListenerUnderwater(false) , mListenerPos(0,0,0) , mListenerDir(1,0,0) , mListenerUp(0,0,1) , mPausedSoundTypes(0) , mUnderwaterSound(nullptr) , mNearWaterSound(nullptr) { mMasterVolume = Settings::Manager::getFloat("master volume", "Sound"); mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f); mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound"); mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f); mMusicVolume = Settings::Manager::getFloat("music volume", "Sound"); mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f); mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound"); mVoiceVolume = std::min(std::max(mVoiceVolume, 0.0f), 1.0f); mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound"); mFootstepsVolume = std::min(std::max(mFootstepsVolume, 0.0f), 1.0f); mNearWaterRadius = mFallback.getFallbackInt("Water_NearWaterRadius"); mNearWaterPoints = mFallback.getFallbackInt("Water_NearWaterPoints"); mNearWaterIndoorTolerance = mFallback.getFallbackFloat("Water_NearWaterIndoorTolerance"); mNearWaterOutdoorTolerance = mFallback.getFallbackFloat("Water_NearWaterOutdoorTolerance"); mNearWaterIndoorID = Misc::StringUtils::lowerCase(mFallback.getFallbackString("Water_NearWaterIndoorID")); mNearWaterOutdoorID = Misc::StringUtils::lowerCase(mFallback.getFallbackString("Water_NearWaterOutdoorID")); mBufferCacheMin = std::max(Settings::Manager::getInt("buffer cache min", "Sound"), 1); mBufferCacheMax = std::max(Settings::Manager::getInt("buffer cache max", "Sound"), 1); mBufferCacheMax *= 1024*1024; mBufferCacheMin = std::min(mBufferCacheMin*1024*1024, mBufferCacheMax); if(!useSound) { std::cout<< "Sound disabled." < 0 ? HrtfMode::Enable : HrtfMode::Disable; std::string devname = Settings::Manager::getString("device", "Sound"); if(!mOutput->init(devname, hrtfname, hrtfmode)) { std::cerr<< "Failed to initialize audio output, sound disabled" < names = mOutput->enumerate(); std::cout <<"Enumerated output devices:\n"; for(const std::string &name : names) std::cout <<" "<enumerateHrtf(); if(!names.empty()) { std::cout<< "Enumerated HRTF names:\n"; for(const std::string &name : names) std::cout <<" "<unloadSound(sfx.mHandle); sfx.mHandle = 0; } mUnusedBuffers.clear(); mOutput.reset(); } // Return a new decoder instance, used as needed by the output implementations DecoderPtr SoundManager::getDecoder() { return DecoderPtr(new DEFAULT_DECODER (mVFS)); } Sound_Buffer *SoundManager::insertSound(const std::string &soundId, const ESM::Sound *sound) { MWBase::World* world = MWBase::Environment::get().getWorld(); static const float fAudioDefaultMinDistance = world->getStore().get().find("fAudioDefaultMinDistance")->getFloat(); static const float fAudioDefaultMaxDistance = world->getStore().get().find("fAudioDefaultMaxDistance")->getFloat(); static const float fAudioMinDistanceMult = world->getStore().get().find("fAudioMinDistanceMult")->getFloat(); static const float fAudioMaxDistanceMult = world->getStore().get().find("fAudioMaxDistanceMult")->getFloat(); float volume, min, max; volume = static_cast(pow(10.0, (sound->mData.mVolume / 255.0*3348.0 - 3348.0) / 2000.0)); min = sound->mData.mMinRange; max = sound->mData.mMaxRange; if (min == 0) min = fAudioDefaultMinDistance; if (max == 0) max = fAudioDefaultMaxDistance; min *= fAudioMinDistanceMult; max *= fAudioMaxDistanceMult; min = std::max(min, 1.0f); max = std::max(min, max); Sound_Buffer *sfx = &*mSoundBuffers->insert(mSoundBuffers->end(), Sound_Buffer("Sound/"+sound->mSound, volume, min, max) ); mVFS->normalizeFilename(sfx->mResourceName); mBufferNameMap.insert(std::make_pair(soundId, sfx)); return sfx; } // Lookup a soundId for its sound data (resource name, local volume, // minRange, and maxRange) Sound_Buffer *SoundManager::lookupSound(const std::string &soundId) const { NameBufferMap::const_iterator snd = mBufferNameMap.find(soundId); if(snd != mBufferNameMap.end()) { Sound_Buffer *sfx = snd->second; if(sfx->mHandle) return sfx; } return nullptr; } // Lookup a soundId for its sound data (resource name, local volume, // minRange, and maxRange), and ensure it's ready for use. Sound_Buffer *SoundManager::loadSound(const std::string &soundId) { #ifdef __GNUC__ #define LIKELY(x) __builtin_expect((bool)(x), true) #define UNLIKELY(x) __builtin_expect((bool)(x), false) #else #define LIKELY(x) (bool)(x) #define UNLIKELY(x) (bool)(x) #endif if(UNLIKELY(mBufferNameMap.empty())) { MWBase::World *world = MWBase::Environment::get().getWorld(); for(const ESM::Sound &sound : world->getStore().get()) insertSound(Misc::StringUtils::lowerCase(sound.mId), &sound); } Sound_Buffer *sfx; NameBufferMap::const_iterator snd = mBufferNameMap.find(soundId); if(LIKELY(snd != mBufferNameMap.end())) sfx = snd->second; else { MWBase::World *world = MWBase::Environment::get().getWorld(); const ESM::Sound *sound = world->getStore().get().search(soundId); if(!sound) return nullptr; sfx = insertSound(soundId, sound); } #undef LIKELY #undef UNLIKELY if(!sfx->mHandle) { size_t size; std::tie(sfx->mHandle, size) = mOutput->loadSound(sfx->mResourceName); if(!sfx->mHandle) return nullptr; mBufferCacheSize += size; if(mBufferCacheSize > mBufferCacheMax) { do { if(mUnusedBuffers.empty()) { std::cerr<< "No unused sound buffers to free, using "<unloadSound(unused->mHandle); mBufferCacheSize -= size; unused->mHandle = 0; mUnusedBuffers.pop_back(); } while(mBufferCacheSize > mBufferCacheMin); } mUnusedBuffers.push_front(sfx); } return sfx; } DecoderPtr SoundManager::loadVoice(const std::string &voicefile) { DecoderPtr decoder = getDecoder(); // Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav. if(mVFS->exists(voicefile)) decoder->open(voicefile); else { std::string file = voicefile; std::string::size_type pos = file.rfind('.'); if(pos != std::string::npos) file = file.substr(0, pos)+".mp3"; decoder->open(file); } return decoder; } Sound *SoundManager::getSoundRef() { Sound *ret; if(!mUnusedSounds.empty()) { ret = mUnusedSounds.back(); mUnusedSounds.pop_back(); } else { mSounds->emplace_back(); ret = &mSounds->back(); } return ret; } Stream *SoundManager::getStreamRef() { Stream *ret; if(!mUnusedStreams.empty()) { ret = mUnusedStreams.back(); mUnusedStreams.pop_back(); } else { mStreams->emplace_back(); ret = &mStreams->back(); } return ret; } Stream *SoundManager::playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal) { MWBase::World* world = MWBase::Environment::get().getWorld(); static const float fAudioMinDistanceMult = world->getStore().get().find("fAudioMinDistanceMult")->getFloat(); static const float fAudioMaxDistanceMult = world->getStore().get().find("fAudioMaxDistanceMult")->getFloat(); static const float fAudioVoiceDefaultMinDistance = world->getStore().get().find("fAudioVoiceDefaultMinDistance")->getFloat(); static const float fAudioVoiceDefaultMaxDistance = world->getStore().get().find("fAudioVoiceDefaultMaxDistance")->getFloat(); static float minDistance = std::max(fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult, 1.0f); static float maxDistance = std::max(fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult, minDistance); bool played; float basevol = volumeFromType(Type::Voice); Stream *sound = getStreamRef(); if(playlocal) { sound->init(1.0f, basevol, 1.0f, PlayMode::NoEnv|Type::Voice|Play_2D); played = mOutput->streamSound(decoder, sound); } else { sound->init(pos, 1.0f, basevol, 1.0f, minDistance, maxDistance, PlayMode::Normal|Type::Voice|Play_3D); played = mOutput->streamSound3D(decoder, sound, true); } if(!played) { mUnusedStreams.push_back(sound); return nullptr; } return sound; } // Gets the combined volume settings for the given sound type float SoundManager::volumeFromType(Type type) const { float volume = mMasterVolume; switch(type) { case Type::Sfx: volume *= mSFXVolume; break; case Type::Voice: volume *= mVoiceVolume; break; case Type::Foot: volume *= mFootstepsVolume; break; case Type::Music: volume *= mMusicVolume; break; case Type::Movie: case Type::Mask: break; } return volume; } void SoundManager::stopMusic() { if(mMusic) { mOutput->finishStream(mMusic); mUnusedStreams.push_back(mMusic); mMusic = nullptr; } } void SoundManager::streamMusicFull(const std::string& filename) { if(!mOutput->isInitialized()) return; std::cout <<"Playing "<open(filename); mMusic = getStreamRef(); mMusic->init(1.0f, volumeFromType(Type::Music), 1.0f, PlayMode::NoEnv|Type::Music|Play_2D); mOutput->streamSound(decoder, mMusic); } void SoundManager::advanceMusic(const std::string& filename) { if (!isMusicPlaying()) { streamMusicFull(filename); return; } mNextMusic = filename; mMusic->setFadeout(0.5f); } void SoundManager::startRandomTitle() { const std::vector &filelist = mMusicFiles[mCurrentPlaylist]; auto &tracklist = mMusicToPlay[mCurrentPlaylist]; // Do a Fisher-Yates shuffle // Repopulate if playlist is empty if(tracklist.empty()) { tracklist.resize(filelist.size()); std::iota(tracklist.begin(), tracklist.end(), 0); } int i = Misc::Rng::rollDice(tracklist.size()); // Reshuffle if last played music is the same after a repopulation if(filelist[tracklist[i]] == mLastPlayedMusic) i = (i+1) % tracklist.size(); // Remove music from list after advancing music advanceMusic(filelist[tracklist[i]]); tracklist[i] = tracklist.back(); tracklist.pop_back(); } void SoundManager::streamMusic(const std::string& filename) { advanceMusic("Music/"+filename); } bool SoundManager::isMusicPlaying() { return mMusic && mOutput->isStreamPlaying(mMusic); } void SoundManager::playPlaylist(const std::string &playlist) { if (mCurrentPlaylist == playlist) return; if (mMusicFiles.find(playlist) == mMusicFiles.end()) { std::vector filelist; const std::map& index = mVFS->getIndex(); std::string pattern = "Music/" + playlist; mVFS->normalizeFilename(pattern); std::map::const_iterator found = index.lower_bound(pattern); while (found != index.end()) { if (found->first.size() >= pattern.size() && found->first.substr(0, pattern.size()) == pattern) filelist.push_back(found->first); else break; ++found; } mMusicFiles[playlist] = filelist; } if (mMusicFiles[playlist].empty()) return; mCurrentPlaylist = playlist; startRandomTitle(); } void SoundManager::say(const MWWorld::ConstPtr &ptr, const std::string &filename) { if(!mOutput->isInitialized()) return; std::string voicefile = "Sound/"+filename; mVFS->normalizeFilename(voicefile); DecoderPtr decoder = loadVoice(voicefile); MWBase::World *world = MWBase::Environment::get().getWorld(); const osg::Vec3f pos = world->getActorHeadTransform(ptr).getTrans(); stopSay(ptr); Stream *sound = playVoice(decoder, pos, (ptr == MWMechanics::getPlayer())); if(!sound) return; mActiveSaySounds.insert(std::make_pair(ptr, sound)); } float SoundManager::getSaySoundLoudness(const MWWorld::ConstPtr &ptr) const { SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr); if(snditer != mActiveSaySounds.end()) { Stream *sound = snditer->second; return mOutput->getStreamLoudness(sound); } return 0.0f; } void SoundManager::say(const std::string& filename) { if(!mOutput->isInitialized()) return; std::string voicefile = "Sound/"+filename; mVFS->normalizeFilename(voicefile); DecoderPtr decoder = loadVoice(voicefile); stopSay(MWWorld::ConstPtr()); Stream *sound = playVoice(decoder, osg::Vec3f(), true); if(!sound) return; mActiveSaySounds.insert(std::make_pair(MWWorld::ConstPtr(), sound)); } bool SoundManager::sayDone(const MWWorld::ConstPtr &ptr) const { SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr); if(snditer != mActiveSaySounds.end()) { if(mOutput->isStreamPlaying(snditer->second)) return false; return true; } return true; } void SoundManager::stopSay(const MWWorld::ConstPtr &ptr) { SaySoundMap::iterator snditer = mActiveSaySounds.find(ptr); if(snditer != mActiveSaySounds.end()) { mOutput->finishStream(snditer->second); mUnusedStreams.push_back(snditer->second); mActiveSaySounds.erase(snditer); } } Stream *SoundManager::playTrack(const DecoderPtr& decoder, Type type) { if(!mOutput->isInitialized()) return nullptr; Stream *track = getStreamRef(); track->init(1.0f, volumeFromType(type), 1.0f, PlayMode::NoEnv|type|Play_2D); if(!mOutput->streamSound(decoder, track)) { mUnusedStreams.push_back(track); return nullptr; } mActiveTracks.insert( std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), track), track ); return track; } void SoundManager::stopTrack(Stream *stream) { mOutput->finishStream(stream); TrackList::iterator iter = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), stream); if(iter != mActiveTracks.end() && *iter == stream) mActiveTracks.erase(iter); mUnusedStreams.push_back(stream); } double SoundManager::getTrackTimeDelay(Stream *stream) { return mOutput->getStreamDelay(stream); } Sound *SoundManager::playSound(const std::string& soundId, float volume, float pitch, Type type, PlayMode mode, float offset) { if(!mOutput->isInitialized()) return nullptr; Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId)); if(!sfx) return nullptr; // Only one copy of given sound can be played at time, so stop previous copy stopSound(sfx, MWWorld::ConstPtr()); Sound *sound = getSoundRef(); sound->init(volume * sfx->mVolume, volumeFromType(type), pitch, mode|type|Play_2D); if(!mOutput->playSound(sound, sfx->mHandle, offset)) { mUnusedSounds.push_back(sound); return nullptr; } if(sfx->mUses++ == 0) { SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx); if(iter != mUnusedBuffers.end()) mUnusedBuffers.erase(iter); } mActiveSounds[MWWorld::ConstPtr()].push_back(std::make_pair(sound, sfx)); return sound; } Sound *SoundManager::playSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId, float volume, float pitch, Type type, PlayMode mode, float offset) { if(!mOutput->isInitialized()) return nullptr; // Look up the sound in the ESM data Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId)); if(!sfx) return nullptr; const osg::Vec3f objpos(ptr.getRefData().getPosition().asVec3()); if((mode&PlayMode::RemoveAtDistance) && (mListenerPos-objpos).length2() > 2000*2000) return nullptr; // Only one copy of given sound can be played at time on ptr, so stop previous copy stopSound(sfx, ptr); bool played; Sound *sound = getSoundRef(); if(!(mode&PlayMode::NoPlayerLocal) && ptr == MWMechanics::getPlayer()) { sound->init(volume * sfx->mVolume, volumeFromType(type), pitch, mode|type|Play_2D); played = mOutput->playSound(sound, sfx->mHandle, offset); } else { sound->init(objpos, volume * sfx->mVolume, volumeFromType(type), pitch, sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D); played = mOutput->playSound3D(sound, sfx->mHandle, offset); } if(!played) { mUnusedSounds.push_back(sound); return nullptr; } if(sfx->mUses++ == 0) { SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx); if(iter != mUnusedBuffers.end()) mUnusedBuffers.erase(iter); } mActiveSounds[ptr].push_back(std::make_pair(sound, sfx)); return sound; } Sound *SoundManager::playSound3D(const osg::Vec3f& initialPos, const std::string& soundId, float volume, float pitch, Type type, PlayMode mode, float offset) { if(!mOutput->isInitialized()) return nullptr; // Look up the sound in the ESM data Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId)); if(!sfx) return nullptr; Sound *sound = getSoundRef(); sound->init(initialPos, volume * sfx->mVolume, volumeFromType(type), pitch, sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D); if(!mOutput->playSound3D(sound, sfx->mHandle, offset)) { mUnusedSounds.push_back(sound); return nullptr; } if(sfx->mUses++ == 0) { SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx); if(iter != mUnusedBuffers.end()) mUnusedBuffers.erase(iter); } mActiveSounds[MWWorld::ConstPtr()].push_back(std::make_pair(sound, sfx)); return sound; } void SoundManager::stopSound(Sound *sound) { if(sound) mOutput->finishSound(sound); } void SoundManager::stopSound(Sound_Buffer *sfx, const MWWorld::ConstPtr &ptr) { SoundMap::iterator snditer = mActiveSounds.find(ptr); if(snditer != mActiveSounds.end()) { for(SoundBufferRefPair &snd : snditer->second) { if(snd.second == sfx) mOutput->finishSound(snd.first); } } } void SoundManager::stopSound(const std::string& soundId) { Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId)); if (!sfx) return; stopSound(sfx, MWWorld::ConstPtr()); } void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId) { Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId)); if (!sfx) return; stopSound(sfx, ptr); } void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr) { SoundMap::iterator snditer = mActiveSounds.find(ptr); if(snditer != mActiveSounds.end()) { for(SoundBufferRefPair &snd : snditer->second) mOutput->finishSound(snd.first); } SaySoundMap::iterator sayiter = mActiveSaySounds.find(ptr); if(sayiter != mActiveSaySounds.end()) mOutput->finishStream(sayiter->second); } void SoundManager::stopSound(const MWWorld::CellStore *cell) { for(SoundMap::value_type &snd : mActiveSounds) { if(!snd.first.isEmpty() && snd.first != MWMechanics::getPlayer() && snd.first.getCell() == cell) { for(SoundBufferRefPair &sndbuf : snd.second) mOutput->finishSound(sndbuf.first); } } for(SaySoundMap::value_type &snd : mActiveSaySounds) { if(!snd.first.isEmpty() && snd.first != MWMechanics::getPlayer() && snd.first.getCell() == cell) mOutput->finishStream(snd.second); } } void SoundManager::fadeOutSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId, float duration) { SoundMap::iterator snditer = mActiveSounds.find(ptr); if(snditer != mActiveSounds.end()) { Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId)); for(SoundBufferRefPair &sndbuf : snditer->second) { if(sndbuf.second == sfx) sndbuf.first->setFadeout(duration); } } } bool SoundManager::getSoundPlaying(const MWWorld::ConstPtr &ptr, const std::string& soundId) const { SoundMap::const_iterator snditer = mActiveSounds.find(ptr); if(snditer != mActiveSounds.end()) { Sound_Buffer *sfx = lookupSound(Misc::StringUtils::lowerCase(soundId)); return std::find_if(snditer->second.cbegin(), snditer->second.cend(), [this,sfx](const SoundBufferRefPair &snd) -> bool { return snd.second == sfx && mOutput->isSoundPlaying(snd.first); } ) != snditer->second.cend(); } return false; } void SoundManager::pauseSounds(int types) { if(mOutput->isInitialized()) { types = types & Type::Mask; mOutput->pauseSounds(types); mPausedSoundTypes |= types; } } void SoundManager::resumeSounds(int types) { if(mOutput->isInitialized()) { types = types & Type::Mask & mPausedSoundTypes; mOutput->resumeSounds(types); mPausedSoundTypes &= ~types; } } void SoundManager::updateRegionSound(float duration) { static float sTimeToNextEnvSound = 0.0f; static int total = 0; static std::string regionName = ""; static float sTimePassed = 0.0; MWBase::World *world = MWBase::Environment::get().getWorld(); const MWWorld::ConstPtr player = world->getPlayerPtr(); const ESM::Cell *cell = player.getCell()->getCell(); sTimePassed += duration; if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound) return; float a = Misc::Rng::rollClosedProbability(); // NOTE: We should use the "Minimum Time Between Environmental Sounds" and // "Maximum Time Between Environmental Sounds" fallback settings here. sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a); sTimePassed = 0; if(regionName != cell->mRegion) { regionName = cell->mRegion; total = 0; } const ESM::Region *regn = world->getStore().get().search(regionName); if(regn == NULL) return; if(total == 0) { for(const ESM::Region::SoundRef &sndref : regn->mSoundList) total += (int)sndref.mChance; if(total == 0) return; } int r = Misc::Rng::rollDice(total); int pos = 0; for(const ESM::Region::SoundRef &sndref : regn->mSoundList) { if(r - pos < sndref.mChance) { playSound(sndref.mSound.toString(), 1.0f, 1.0f); break; } pos += sndref.mChance; } } void SoundManager::updateWaterSound(float /*duration*/) { static const ESM::Cell *LastCell; MWBase::World* world = MWBase::Environment::get().getWorld(); const MWWorld::ConstPtr player = world->getPlayerPtr(); osg::Vec3f pos = player.getRefData().getPosition().asVec3(); const ESM::Cell *curcell = player.getCell()->getCell(); float volume = 0.0f; const std::string& soundId = player.getCell()->isExterior() ? mNearWaterOutdoorID : mNearWaterIndoorID; if (!mListenerUnderwater) { if (curcell->hasWater()) { float dist = std::abs(player.getCell()->getWaterLevel() - pos.z()); if (player.getCell()->isExterior() && dist < mNearWaterOutdoorTolerance) { volume = (mNearWaterOutdoorTolerance - dist) / mNearWaterOutdoorTolerance; if (mNearWaterPoints > 1) { int underwaterPoints = 0; float step = mNearWaterRadius * 2.0f / (mNearWaterPoints - 1); for (int x = 0; x < mNearWaterPoints; x++) { for (int y = 0; y < mNearWaterPoints; y++) { float height = world->getTerrainHeightAt( osg::Vec3f(pos.x() - mNearWaterRadius + x*step, pos.y() - mNearWaterRadius + y*step, 0.0f)); if (height < 0) underwaterPoints++; } } volume *= underwaterPoints * 2.0f / (mNearWaterPoints*mNearWaterPoints); } } else if (!player.getCell()->isExterior() && dist < mNearWaterIndoorTolerance) { volume = (mNearWaterIndoorTolerance - dist) / mNearWaterIndoorTolerance; } } } else volume = 1.0f; volume = std::min(volume, 1.0f); if (mNearWaterSound) { if (volume == 0.0f) { mOutput->finishSound(mNearWaterSound); mNearWaterSound = nullptr; } else { bool soundIdChanged = false; Sound_Buffer *sfx = lookupSound(soundId); if(LastCell != curcell) { LastCell = curcell; SoundMap::const_iterator snditer = mActiveSounds.find(MWWorld::Ptr()); if(snditer != mActiveSounds.end()) { SoundBufferRefPairList::const_iterator pairiter = std::find_if( snditer->second.begin(), snditer->second.end(), [this](const SoundBufferRefPairList::value_type &item) -> bool { return mNearWaterSound == item.first; } ); if (pairiter != snditer->second.end() && pairiter->second != sfx) soundIdChanged = true; } } if(soundIdChanged) { mOutput->finishSound(mNearWaterSound); mNearWaterSound = playSound(soundId, volume, 1.0f, Type::Sfx, PlayMode::Loop); } else if (sfx) mNearWaterSound->setVolume(volume * sfx->mVolume); } } else if (volume > 0.0f) { LastCell = curcell; mNearWaterSound = playSound(soundId, volume, 1.0f, Type::Sfx, PlayMode::Loop); } } void SoundManager::updateSounds(float duration) { static float timePassed = 0.0; timePassed += duration; if(timePassed < (1.0f/30.0f)) return; duration = timePassed; timePassed = 0.0f; // Make sure music is still playing if(!isMusicPlaying() && !mCurrentPlaylist.empty()) startRandomTitle(); Environment env = Env_Normal; if (mListenerUnderwater) env = Env_Underwater; else if(mUnderwaterSound) { mOutput->finishSound(mUnderwaterSound); mUnderwaterSound = nullptr; } mOutput->startUpdate(); mOutput->updateListener( mListenerPos, mListenerDir, mListenerUp, env ); updateMusic(duration); // Check if any sounds are finished playing, and trash them SoundMap::iterator snditer = mActiveSounds.begin(); while(snditer != mActiveSounds.end()) { MWWorld::ConstPtr ptr = snditer->first; SoundBufferRefPairList::iterator sndidx = snditer->second.begin(); while(sndidx != snditer->second.end()) { Sound *sound; Sound_Buffer *sfx; std::tie(sound, sfx) = *sndidx; if(!ptr.isEmpty() && sound->getIs3D()) { const ESM::Position &pos = ptr.getRefData().getPosition(); const osg::Vec3f objpos(pos.asVec3()); sound->setPosition(objpos); if(sound->getDistanceCull()) { if((mListenerPos - objpos).length2() > 2000*2000) mOutput->finishSound(sound); } } if(!mOutput->isSoundPlaying(sound)) { mOutput->finishSound(sound); mUnusedSounds.push_back(sound); if(sound == mUnderwaterSound) mUnderwaterSound = nullptr; if(sound == mNearWaterSound) mNearWaterSound = nullptr; if(sfx->mUses-- == 1) mUnusedBuffers.push_front(sfx); sndidx = snditer->second.erase(sndidx); } else { sound->updateFade(duration); mOutput->updateSound(sound); ++sndidx; } } if(snditer->second.empty()) snditer = mActiveSounds.erase(snditer); else ++snditer; } SaySoundMap::iterator sayiter = mActiveSaySounds.begin(); while(sayiter != mActiveSaySounds.end()) { MWWorld::ConstPtr ptr = sayiter->first; Stream *sound = sayiter->second; if(!ptr.isEmpty() && sound->getIs3D()) { MWBase::World *world = MWBase::Environment::get().getWorld(); const osg::Vec3f pos = world->getActorHeadTransform(ptr).getTrans(); sound->setPosition(pos); if(sound->getDistanceCull()) { if((mListenerPos - pos).length2() > 2000*2000) mOutput->finishStream(sound); } } if(!mOutput->isStreamPlaying(sound)) { mOutput->finishStream(sound); mUnusedStreams.push_back(sound); mActiveSaySounds.erase(sayiter++); } else { sound->updateFade(duration); mOutput->updateStream(sound); ++sayiter; } } TrackList::iterator trkiter = mActiveTracks.begin(); for(;trkiter != mActiveTracks.end();++trkiter) { Stream *sound = *trkiter; if(!mOutput->isStreamPlaying(sound)) { mOutput->finishStream(sound); trkiter = mActiveTracks.erase(trkiter); } else { sound->updateFade(duration); mOutput->updateStream(sound); ++trkiter; } } if(mListenerUnderwater) { // Play underwater sound (after updating sounds) if(!mUnderwaterSound) mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Type::Sfx, PlayMode::LoopNoEnv); } mOutput->finishUpdate(); } void SoundManager::updateMusic(float duration) { if (!mNextMusic.empty()) { mMusic->updateFade(duration); mOutput->updateStream(mMusic); if (mMusic->getRealVolume() <= 0.f) { streamMusicFull(mNextMusic); mNextMusic.clear(); } } } void SoundManager::update(float duration) { if(!mOutput->isInitialized()) return; if (MWBase::Environment::get().getStateManager()->getState()!= MWBase::StateManager::State_NoGame) { updateSounds(duration); updateRegionSound(duration); updateWaterSound(duration); } } void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings) { mMasterVolume = Settings::Manager::getFloat("master volume", "Sound"); mMusicVolume = Settings::Manager::getFloat("music volume", "Sound"); mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound"); mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound"); mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound"); if(!mOutput->isInitialized()) return; mOutput->startUpdate(); for(SoundMap::value_type &snd : mActiveSounds) { for(SoundBufferRefPair &sndbuf : snd.second) { Sound *sound = sndbuf.first; sound->setBaseVolume(volumeFromType(sound->getPlayType())); mOutput->updateSound(sound); } } for(SaySoundMap::value_type &snd : mActiveSaySounds) { Stream *sound = snd.second; sound->setBaseVolume(volumeFromType(sound->getPlayType())); mOutput->updateStream(sound); } for(Stream *sound : mActiveTracks) { sound->setBaseVolume(volumeFromType(sound->getPlayType())); mOutput->updateStream(sound); } if(mMusic) { mMusic->setBaseVolume(volumeFromType(mMusic->getPlayType())); mOutput->updateStream(mMusic); } mOutput->finishUpdate(); } void SoundManager::setListenerPosDir(const osg::Vec3f &pos, const osg::Vec3f &dir, const osg::Vec3f &up, bool underwater) { mListenerPos = pos; mListenerDir = dir; mListenerUp = up; mListenerUnderwater = underwater; } void SoundManager::updatePtr(const MWWorld::ConstPtr &old, const MWWorld::ConstPtr &updated) { SoundMap::iterator snditer = mActiveSounds.find(old); if(snditer != mActiveSounds.end()) { SoundBufferRefPairList sndlist = std::move(snditer->second); mActiveSounds.erase(snditer); mActiveSounds.emplace(updated, std::move(sndlist)); } SaySoundMap::iterator sayiter = mActiveSaySounds.find(old); if(sayiter != mActiveSaySounds.end()) { Stream *stream = sayiter->second; mActiveSaySounds.erase(sayiter); mActiveSaySounds.emplace(updated, stream); } } // Default readAll implementation, for decoders that can't do anything // better void Sound_Decoder::readAll(std::vector &output) { size_t total = output.size(); size_t got; output.resize(total+32768); while((got=read(&output[total], output.size()-total)) > 0) { total += got; output.resize(total*2); } output.resize(total); } const char *getSampleTypeName(SampleType type) { switch(type) { case SampleType_UInt8: return "U8"; case SampleType_Int16: return "S16"; case SampleType_Float32: return "Float32"; } return "(unknown sample type)"; } const char *getChannelConfigName(ChannelConfig config) { switch(config) { case ChannelConfig_Mono: return "Mono"; case ChannelConfig_Stereo: return "Stereo"; case ChannelConfig_Quad: return "Quad"; case ChannelConfig_5point1: return "5.1 Surround"; case ChannelConfig_7point1: return "7.1 Surround"; } return "(unknown channel config)"; } size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type) { switch(config) { case ChannelConfig_Mono: frames *= 1; break; case ChannelConfig_Stereo: frames *= 2; break; case ChannelConfig_Quad: frames *= 4; break; case ChannelConfig_5point1: frames *= 6; break; case ChannelConfig_7point1: frames *= 8; break; } switch(type) { case SampleType_UInt8: frames *= 1; break; case SampleType_Int16: frames *= 2; break; case SampleType_Float32: frames *= 4; break; } return frames; } size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type) { return bytes / framesToBytes(1, config, type); } void SoundManager::clear() { stopMusic(); for(SoundMap::value_type &snd : mActiveSounds) { for(SoundBufferRefPair &sndbuf : snd.second) { mOutput->finishSound(sndbuf.first); mUnusedSounds.push_back(sndbuf.first); Sound_Buffer *sfx = sndbuf.second; if(sfx->mUses-- == 1) mUnusedBuffers.push_front(sfx); } } mActiveSounds.clear(); mUnderwaterSound = nullptr; mNearWaterSound = nullptr; for(SaySoundMap::value_type &snd : mActiveSaySounds) { mOutput->finishStream(snd.second); mUnusedStreams.push_back(snd.second); } mActiveSaySounds.clear(); for(Stream *sound : mActiveTracks) { mOutput->finishStream(sound); mUnusedStreams.push_back(sound); } mActiveTracks.clear(); } }