#include "actionapply.hpp" #include "class.hpp" namespace MWWorld { ActionApply::ActionApply (const Ptr& target, const std::string& id) : Action (false, target), mId (id) {} bool ActionApply::executeImp (const Ptr& actor) { MWWorld::Class::get (getTarget()).apply (getTarget(), mId, actor); return true; } ActionApplyWithSkill::ActionApplyWithSkill (const Ptr& target, const std::string& id, int skillIndex, int usageType) : Action (false, target), mId (id), mSkillIndex (skillIndex), mUsageType (usageType) {} bool ActionApplyWithSkill::executeImp (const Ptr& actor) { if (MWWorld::Class::get (getTarget()).apply (getTarget(), mId, actor) && mUsageType!=-1) MWWorld::Class::get (getTarget()).skillUsageSucceeded (actor, mSkillIndex, mUsageType); return true; } }