#ifndef OPENMW_ESM_CREATURESTATS_H #define OPENMW_ESM_CREATURESTATS_H #include <string> #include <vector> #include <map> #include "statstate.hpp" #include "defs.hpp" #include "spellstate.hpp" #include "activespells.hpp" #include "aisequence.hpp" namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct CreatureStats { StatState<int> mAttributes[8]; StatState<float> mDynamic[3]; AiSequence::AiSequence mAiSequence; bool mHasAiSettings; StatState<int> mAiSettings[4]; std::map<int, int> mSummonedCreatureMap; std::vector<int> mSummonGraveyard; ESM::TimeStamp mTradeTime; int mGoldPool; int mActorId; bool mDead; bool mDied; bool mMurdered; int mFriendlyHits; bool mTalkedTo; bool mAlarmed; bool mAttacked; bool mHostile; bool mAttackingOrSpell; bool mKnockdown; bool mKnockdownOneFrame; bool mKnockdownOverOneFrame; bool mHitRecovery; bool mBlock; unsigned int mMovementFlags; float mAttackStrength; float mFallHeight; std::string mLastHitObject; bool mRecalcDynamicStats; int mDrawState; unsigned char mDeathAnimation; int mLevel; SpellState mSpells; ActiveSpells mActiveSpells; void load (ESMReader &esm); void save (ESMWriter &esm) const; }; } #endif