#ifndef _ESM_BOOK_H #define _ESM_BOOK_H #include "esm_reader.hpp" #include "esm_writer.hpp" namespace ESM { /* * Books, magic scrolls, notes and so on */ struct Book { struct BKDTstruct { float weight; int value, isScroll, skillID, enchant; }; BKDTstruct data; std::string name, model, icon, script, enchant, text; void load(ESMReader &esm); void save(ESMWriter &esm); }; } #endif