#ifndef OPENMW_PROCESSORPLAYERKILLCOUNT_HPP #define OPENMW_PROCESSORPLAYERKILLCOUNT_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerKillCount : public PlayerProcessor { public: ProcessorPlayerKillCount() { BPP_INIT(ID_PLAYER_KILL_COUNT) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); packet.Send(true); Script::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORPLAYERKILLCOUNT_HPP