#include #include "PacketPlayerCellLoad.hpp" mwmp::PacketPlayerCellLoad::PacketPlayerCellLoad(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_PLAYER_CELL_CHANGE; priority = IMMEDIATE_PRIORITY; reliability = RELIABLE_ORDERED; } void mwmp::PacketPlayerCellLoad::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send) { PlayerPacket::Packet(bs, player, send); RW(player->getCell()->mData.mFlags, send); RW(player->getCell()->mData.mX, send); RW(player->getCell()->mData.mY, send); RW(player->getCell()->mName, send); }