#include "interpretercontext.hpp" #include #include #include #include "../mwworld/world.hpp" #include "locals.hpp" #include "globalscripts.hpp" namespace MWScript { InterpreterContext::InterpreterContext (MWWorld::Environment& environment, MWScript::Locals *locals, MWWorld::Ptr reference) : mEnvironment (environment), mLocals (locals), mReference (reference) {} int InterpreterContext::getLocalShort (int index) const { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); return mLocals->mShorts.at (index); } int InterpreterContext::getLocalLong (int index) const { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); return mLocals->mLongs.at (index); } float InterpreterContext::getLocalFloat (int index) const { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); return mLocals->mFloats.at (index); } void InterpreterContext::setLocalShort (int index, int value) { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); mLocals->mShorts.at (index) = value; } void InterpreterContext::setLocalLong (int index, int value) { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); mLocals->mLongs.at (index) = value; } void InterpreterContext::setLocalFloat (int index, float value) { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); mLocals->mFloats.at (index) = value; } void InterpreterContext::messageBox (const std::string& message, const std::vector& buttons) { std::cout << "message box: " << message << std::endl; if (!buttons.empty()) std::cerr << "error: message box buttons not supported" << std::endl; } bool InterpreterContext::menuMode() { return false; } int InterpreterContext::getGlobalShort (const std::string& name) const { Interpreter::Type_Data value = mEnvironment.mWorld->getGlobalVariable (name); return static_cast ( *reinterpret_cast (&value)); } int InterpreterContext::getGlobalLong (const std::string& name) const { // a global long is internally a float. Interpreter::Type_Data value = mEnvironment.mWorld->getGlobalVariable (name); return static_cast ( *reinterpret_cast (&value)); } float InterpreterContext::getGlobalFloat (const std::string& name) const { Interpreter::Type_Data value = mEnvironment.mWorld->getGlobalVariable (name); return *reinterpret_cast (&value); } void InterpreterContext::setGlobalShort (const std::string& name, int value) { mEnvironment.mWorld->getGlobalVariable (name) = *reinterpret_cast (&value); } void InterpreterContext::setGlobalLong (const std::string& name, int value) { // a global long is internally a float. float value2 = value; mEnvironment.mWorld->getGlobalVariable (name) = *reinterpret_cast (&value2); } void InterpreterContext::setGlobalFloat (const std::string& name, float value) { mEnvironment.mWorld->getGlobalVariable (name) = *reinterpret_cast (&value); } bool InterpreterContext::isScriptRunning (const std::string& name) { return mEnvironment.mGlobalScripts->isRunning (name); } void InterpreterContext::startScript (const std::string& name) { mEnvironment.mGlobalScripts->addScript (name); } void InterpreterContext::stopScript (const std::string& name) { mEnvironment.mGlobalScripts->removeScript (name); } MWWorld::World& InterpreterContext::getWorld() { return *mEnvironment.mWorld; } MWSound::SoundManager& InterpreterContext::getSoundManager() { return *mEnvironment.mSoundManager; } MWWorld::Ptr InterpreterContext::getReference() { return mReference; } }