#include #include #include #include "PacketActorStatsDynamic.hpp" using namespace mwmp; PacketActorStatsDynamic::PacketActorStatsDynamic(RakNet::RakPeerInterface *peer) : ActorPacket(peer) { packetID = ID_ACTOR_STATS_DYNAMIC; } void PacketActorStatsDynamic::Packet(RakNet::BitStream *bs, bool send) { ActorPacket::Packet(bs, send); if (!send) actorList->baseActors.clear(); else actorList->count = (unsigned int)(actorList->baseActors.size()); RW(actorList->count, send); RW(actorList->cell.mData.mFlags, send); RW(actorList->cell.mData.mX, send); RW(actorList->cell.mData.mY, send); RW(actorList->cell.mName, send); BaseActor actor; for (unsigned int i = 0; i < actorList->count; i++) { if (send) { actor = actorList->baseActors.at(i); } else { actor.creatureStats = new ESM::CreatureStats(); } RW(actor.refId, send); RW(actor.refNumIndex, send); RW(actor.mpNum, send); RW(actor.creatureStats->mDynamic[0], send); // health RW(actor.creatureStats->mDynamic[1], send); // magic RW(actor.creatureStats->mDynamic[2], send); // fatigue if (!send) { actorList->baseActors.push_back(actor); } } }