/* * Copyright (c) 2015 scrawl * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef COMPONENTS_TERRAIN_MATERIAL_H #define COMPONENTS_TERRAIN_MATERIAL_H #include #include #include "defs.hpp" namespace osg { class Texture2D; } namespace Terrain { class FixedFunctionTechnique : public osgFX::Technique { public: FixedFunctionTechnique( const std::vector >& layers, const std::vector >& blendmaps); protected: virtual void define_passes() {} }; class Effect : public osgFX::Effect { public: Effect( const std::vector >& layers, const std::vector >& blendmaps); virtual bool define_techniques(); virtual const char *effectName() const { return NULL; } virtual const char *effectDescription() const { return NULL; } virtual const char *effectAuthor() const { return NULL; } private: std::vector > mLayers; std::vector > mBlendmaps; }; } #endif