#include #include #include #include #include #include "engine.hpp" using namespace std; /// Parse command line options and openmw.cfg file (if one exists). Results are directly /// written to \a engine. /// \return Run OpenMW? bool parseOptions (int argc, char**argv, OMW::Engine& engine) { // Create a local alias for brevity namespace bpo = boost::program_options; bpo::options_description desc ( "Syntax: openmw \nAllowed options"); desc.add_options() ("help", "print help message") ("data", bpo::value()->default_value ("data"), "set data directory") ("start", bpo::value()->default_value ("Beshara"), "set initial cell (only interior cells supported at the moment") ("master", bpo::value()->default_value ("Morrowind"), "master file") ( "debug", "debug mode" ) ( "nosound", "disable all sound" ) ( "script-verbose", "verbose script output" ) ( "new-game", "activate char gen/new game mechanics" ) ; bpo::variables_map variables; #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE std::string configFilePath(macBundlePath() + "/Contents/MacOS/openmw.cfg"); std::ifstream configFile (configFilePath.c_str()); #else std::ifstream configFile ("openmw.cfg"); #endif bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv).options(desc).allow_unregistered().run(); bpo::store(valid_opts, variables); bpo::notify(variables); if (configFile.is_open()) bpo::store ( bpo::parse_config_file (configFile, desc), variables); if (variables.count ("help")) { std::cout << desc << std::endl; return false; } engine.setDataDir (variables["data"].as()); engine.setCell (variables["start"].as()); engine.addMaster (variables["master"].as()); if (variables.count ("debug")) engine.enableDebugMode(); if (variables.count ("nosound")) engine.disableSound(); if (variables.count ("script-verbose")) engine.enableVerboseScripts(); if (variables.count ("new-game")) engine.setNewGame(); return true; } int main(int argc, char**argv) { try { OMW::Engine engine; if (parseOptions (argc, argv, engine)) { engine.go(); } } catch(exception &e) { cout << "\nERROR: " << e.what() << endl; return 1; } return 0; }