#include "../mwbase/environment.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwworld/class.hpp" #include "../mwworld/worldimp.hpp" #include "DedicatedActor.hpp" using namespace mwmp; using namespace std; DedicatedActor::DedicatedActor() { } DedicatedActor::~DedicatedActor() { } void DedicatedActor::update() { } void DedicatedActor::move() { MWBase::World *world = MWBase::Environment::get().getWorld(); world->moveObject(ptr, position.pos[0], position.pos[1], position.pos[2]); world->rotateObject(ptr, position.rot[0], position.rot[1], position.rot[2]); } MWWorld::Ptr DedicatedActor::getPtr() { return ptr; } void DedicatedActor::setPtr(const MWWorld::Ptr& newPtr) { ptr = newPtr; }