#ifndef OPENMW_BASEACTOR_HPP #define OPENMW_BASEACTOR_HPP #include namespace mwmp { class BaseActor { public: BaseActor() { } unsigned int movementFlags; char movementAnim; char drawState; bool isFlying; ESM::Position position; ESM::Position direction; ESM::Cell cell; }; } #endif //OPENMW_BASEACTOR_HPP