#ifndef OPENMW_PROCESSORWORLDWEATHER_HPP #define OPENMW_PROCESSORWORLDWEATHER_HPP #include "../WorldstateProcessor.hpp" namespace mwmp { class ProcessorWorldWeather : public WorldstateProcessor { public: ProcessorWorldWeather() { BPP_INIT(ID_WORLD_WEATHER) } void Do(WorldstatePacket &packet, Player &player, BaseWorldstate &worldstate) override { DEBUG_PRINTF(strPacketID.c_str()); Script::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORWORLDWEATHER_HPP