#include "npc.hpp" #include <components/esm/loadnpc.hpp> #include "../mwmechanics/creaturestats.hpp" #include "../mwworld/ptr.hpp" namespace MWClass { MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCreatureStats().get()) { boost::shared_ptr<MWMechanics::CreatureStats> stats ( new MWMechanics::CreatureStats); ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref = ptr.get<ESM::NPC>(); stats->mAttributes[0].set (ref->base->npdt52.strength); stats->mAttributes[1].set (ref->base->npdt52.intelligence); stats->mAttributes[2].set (ref->base->npdt52.willpower); stats->mAttributes[3].set (ref->base->npdt52.agility); stats->mAttributes[4].set (ref->base->npdt52.speed); stats->mAttributes[5].set (ref->base->npdt52.endurance); stats->mAttributes[6].set (ref->base->npdt52.personality); stats->mAttributes[7].set (ref->base->npdt52.luck); stats->mDynamic[0].set (ref->base->npdt52.health); stats->mDynamic[1].set (ref->base->npdt52.mana); stats->mDynamic[2].set (ref->base->npdt52.fatigue); ptr.getRefData().getCreatureStats() = stats; } return *ptr.getRefData().getCreatureStats(); } void Npc::registerSelf() { boost::shared_ptr<Class> instance (new Npc); registerClass (typeid (ESM::NPC).name(), instance); } }