#ifndef OPENMW_PROCESSORACTORSTATSDYNAMIC_HPP #define OPENMW_PROCESSORACTORSTATSDYNAMIC_HPP #include "../ActorProcessor.hpp" namespace mwmp { class ProcessorActorStatsDynamic : public ActorProcessor { public: ProcessorActorStatsDynamic() { BPP_INIT(ID_ACTOR_STATS_DYNAMIC) } void Do(ActorPacket &packet, std::shared_ptr player, BaseActorList &actorList) override { // Send only to players who have the cell loaded Cell *serverCell = CellController::get()->getCell(&actorList.cell); if (serverCell != nullptr && *serverCell->getAuthority() == actorList.guid) { serverCell->readActorList(packetID, &actorList); serverCell->sendToLoaded(&packet, &actorList); } } }; } #endif //OPENMW_PROCESSORACTORSTATSDYNAMIC_HPP