project(tes3mp-server) option(BUILD_WITH_PAWN "Enable Pawn language" OFF) option(ENABLE_BREAKPAD "Enable Google Breakpad for Crash reporting" OFF) if(ENABLE_BREAKPAD) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_BREAKPAD") if (UNIX) set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux") set(Breakpad_Library "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux/libbreakpad_client.a") elseif(WIN32) set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/windows") set(Breakpad_Library "-lbreakpad_client") endif (UNIX) include_directories(${CMAKE_SOURCE_DIR}/extern/breakpad/src ${Breakpad_Headers}) endif(ENABLE_BREAKPAD) option(BUILD_WITH_LUA "Enable Terra/Lua language" ON) option(FORCE_LUA "Use Lua instead Terra" OFF) #set(Terra_ROOT ${CMAKE_SOURCE_DIR}/external/terra/) #if(WIN32 OR FORCE_LUA) find_package(LuaJit REQUIRED) #[[else() find_package(Terra REQUIRED) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_TERRA")]] #endif() set(LuaScript_Headers ${Terra_INCLUDES} ${LUA_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/extern/sol/sol.hpp) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_LUA") include_directories(${Terra_INCLUDES} ${LUA_INCLUDE_DIR} ${LUAJIT_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/extern/sol) # local files set(SERVER main.cpp Player.cpp Players.cpp Networking.cpp MasterClient.cpp Cell.cpp CellController.cpp Utils.cpp CharClass.cpp Inventory.cpp Settings.cpp Timer.cpp Books.cpp GUI.cpp Dialogue.cpp Factions.cpp Cells.cpp Quests.cpp Spells.cpp Actors.cpp NetActor.cpp CellState.cpp Object.cpp Script/CommandController.cpp Script/EventController.cpp Script/LuaState.cpp Script/luaUtils.cpp ) set(SERVER_HEADER ) source_group(tes3mp-server FILES ${SERVER} ${SERVER_HEADER}) set(PROCESSORS_ACTOR processors/actor/ProcessorActorAnimFlags.hpp processors/actor/ProcessorActorAnimPlay.hpp processors/actor/ProcessorActorAttack.hpp processors/actor/ProcessorActorCellChange.hpp processors/actor/ProcessorActorEquipment.hpp processors/actor/ProcessorActorList.hpp processors/actor/ProcessorActorPosition.hpp processors/actor/ProcessorActorSpeech.hpp processors/actor/ProcessorActorStatsDynamic.hpp processors/actor/ProcessorActorTest.hpp ) source_group(tes3mp-server\\processors\\actor FILES ${PROCESSORS_ACTOR}) set(PROCESSORS_PLAYER processors/player/ProcessorChatMsg.hpp processors/player/ProcessorGUIMessageBox.hpp processors/player/ProcessorGameWeather.hpp processors/player/ProcessorPlayerAnimFlags.hpp processors/player/ProcessorPlayerAnimPlay.hpp processors/player/ProcessorPlayerAttack.hpp processors/player/ProcessorPlayerAttribute.hpp processors/player/ProcessorPlayerBook.hpp processors/player/ProcessorPlayerBounty.hpp processors/player/ProcessorPlayerCellChange.hpp processors/player/ProcessorPlayerCellState.hpp processors/player/ProcessorPlayerCharClass.hpp processors/player/ProcessorPlayerCharGen.hpp processors/player/ProcessorPlayerDeath.hpp processors/player/ProcessorPlayerDisposition.hpp processors/player/ProcessorPlayerEquipment.hpp processors/player/ProcessorPlayerFaction.hpp processors/player/ProcessorPlayerInventory.hpp processors/player/ProcessorPlayerJournal.hpp processors/player/ProcessorPlayerKillCount.hpp processors/player/ProcessorPlayerLevel.hpp processors/player/ProcessorPlayerMap.hpp processors/player/ProcessorPlayerPosition.hpp processors/player/ProcessorPlayerRest.hpp processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerShapeshift.hpp processors/player/ProcessorPlayerSkill.hpp processors/player/ProcessorPlayerSpeech.hpp processors/player/ProcessorPlayerSpellbook.hpp processors/player/ProcessorPlayerStatsDynamic.hpp processors/player/ProcessorPlayerTopic.hpp ) source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER}) set(PROCESSORS_WORLD processors/world/ProcessorContainer.hpp processors/world/ProcessorDoorState.hpp processors/world/ProcessorMusicPlay.hpp processors/world/ProcessorObjectAnimPlay.hpp processors/world/ProcessorObjectDelete.hpp processors/world/ProcessorObjectLock.hpp processors/world/ProcessorObjectMove.hpp processors/world/ProcessorObjectPlace.hpp processors/world/ProcessorObjectRotate.hpp processors/world/ProcessorObjectScale.hpp processors/world/ProcessorObjectSpawn.hpp processors/world/ProcessorObjectState.hpp processors/world/ProcessorObjectTrap.hpp processors/world/ProcessorScriptLocalShort.hpp processors/world/ProcessorScriptLocalFloat.hpp processors/world/ProcessorScriptMemberShort.hpp processors/world/ProcessorScriptGlobalShort.hpp processors/world/ProcessorVideoPlay.hpp ) source_group(tes3mp-server\\processors\\world FILES ${PROCESSORS_WORLD}) set(PROCESSORS processors/ProcessorInitializer.cpp processors/PlayerProcessor.cpp processors/ActorProcessor.cpp processors/WorldProcessor.cpp ) source_group(tes3mp-server\\processors FILES ${PROCESSORS}) include_directories("./") # Main executable add_executable(tes3mp-server ${SERVER} ${SERVER_HEADER} ${PROCESSORS_ACTOR} ${PROCESSORS_PLAYER} ${PROCESSORS_WORLD} ${PROCESSORS} ${APPLE_BUNDLE_RESOURCES} ) # For Lua debugging target_compile_definitions(tes3mp-server PRIVATE $<$:SOL_SAFE_FUNCTIONS> $<$:SOL_SAFE_FUNCTIONS>) target_compile_definitions(tes3mp-server PRIVATE $<$:SERVER_DEBUG> $<$:SERVER_DEBUG>) if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang") target_compile_options(tes3mp-server PRIVATE -std=gnu++14 -Wno-ignored-qualifiers -ftemplate-depth=2048) endif() target_link_libraries(tes3mp-server #${Boost_SYSTEM_LIBRARY} #${Boost_THREAD_LIBRARY} #${Boost_FILESYSTEM_LIBRARY} #${Boost_PROGRAM_OPTIONS_LIBRARY} ${RakNet_LIBRARY} components ${Terra_LIBRARY} ${LUA_LIBRARIES} ${LUAJIT_LIBRARY} ${Breakpad_Library} ) if (UNIX) target_link_libraries(tes3mp-server dl) # Fix for not visible pthreads functions for linker with glibc 2.15 if(NOT APPLE) target_link_libraries(tes3mp-server ${CMAKE_THREAD_LIBS_INIT}) endif(NOT APPLE) endif(UNIX) if (BUILD_WITH_CODE_COVERAGE) add_definitions (--coverage) target_link_libraries(tes3mp-server gcov) endif() if (MSVC) # Debug version needs increased number of sections beyond 2^16 if (CMAKE_CL_64) set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj") endif (CMAKE_CL_64) add_definitions("-D_USE_MATH_DEFINES") endif (MSVC)