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openmw-tes3coop/apps/openmw-mp/processors/ProcessorInitializer.cpp

144 lines
6.7 KiB
C++

//
// Created by koncord on 31.03.17.
//
#include "ProcessorInitializer.hpp"
#include "Networking.hpp"
#include "Script/Script.hpp"
#include "PlayerProcessor.hpp"
#include "player/ProcessorChatMsg.hpp"
#include "player/ProcessorGUIMessageBox.hpp"
#include "player/ProcessorGameWeather.hpp"
#include "player/ProcessorPlayerCharGen.hpp"
#include "player/ProcessorPlayerAnimFlags.hpp"
#include "player/ProcessorPlayerAnimPlay.hpp"
#include "player/ProcessorPlayerAttack.hpp"
#include "player/ProcessorPlayerAttribute.hpp"
#include "player/ProcessorPlayerBook.hpp"
#include "player/ProcessorPlayerBounty.hpp"
#include "player/ProcessorPlayerCellChange.hpp"
#include "player/ProcessorPlayerCellState.hpp"
#include "player/ProcessorPlayerCharClass.hpp"
#include "player/ProcessorPlayerDeath.hpp"
#include "player/ProcessorPlayerDisposition.hpp"
#include "player/ProcessorPlayerEquipment.hpp"
#include "player/ProcessorPlayerFaction.hpp"
#include "player/ProcessorPlayerInventory.hpp"
#include "player/ProcessorPlayerJournal.hpp"
#include "player/ProcessorPlayerKillCount.hpp"
#include "player/ProcessorPlayerLevel.hpp"
#include "player/ProcessorPlayerMap.hpp"
#include "player/ProcessorPlayerPosition.hpp"
#include "player/ProcessorPlayerRest.hpp"
#include "player/ProcessorPlayerResurrect.hpp"
#include "player/ProcessorPlayerShapeshift.hpp"
#include "player/ProcessorPlayerSkill.hpp"
#include "player/ProcessorPlayerSpeech.hpp"
#include "player/ProcessorPlayerSpellbook.hpp"
#include "player/ProcessorPlayerStatsDynamic.hpp"
#include "player/ProcessorPlayerTopic.hpp"
#include "ActorProcessor.hpp"
#include "actor/ProcessorActorList.hpp"
#include "actor/ProcessorActorTest.hpp"
#include "actor/ProcessorActorAI.hpp"
#include "actor/ProcessorActorAnimFlags.hpp"
#include "actor/ProcessorActorAnimPlay.hpp"
#include "actor/ProcessorActorAttack.hpp"
#include "actor/ProcessorActorCellChange.hpp"
#include "actor/ProcessorActorDeath.hpp"
#include "actor/ProcessorActorEquipment.hpp"
#include "actor/ProcessorActorStatsDynamic.hpp"
#include "actor/ProcessorActorPosition.hpp"
#include "actor/ProcessorActorSpeech.hpp"
#include "WorldProcessor.hpp"
#include "world/ProcessorContainer.hpp"
#include "world/ProcessorDoorState.hpp"
#include "world/ProcessorMusicPlay.hpp"
#include "world/ProcessorObjectAnimPlay.hpp"
#include "world/ProcessorObjectDelete.hpp"
#include "world/ProcessorObjectPlace.hpp"
#include "world/ProcessorObjectLock.hpp"
#include "world/ProcessorObjectMove.hpp"
#include "world/ProcessorObjectRotate.hpp"
#include "world/ProcessorObjectScale.hpp"
#include "world/ProcessorObjectSpawn.hpp"
#include "world/ProcessorObjectState.hpp"
#include "world/ProcessorObjectTrap.hpp"
#include "world/ProcessorScriptLocalShort.hpp"
#include "world/ProcessorScriptLocalFloat.hpp"
#include "world/ProcessorScriptMemberShort.hpp"
#include "world/ProcessorScriptGlobalShort.hpp"
#include "world/ProcessorVideoPlay.hpp"
using namespace mwmp;
void ProcessorInitializer()
{
PlayerProcessor::AddProcessor(new ProcessorChatMsg());
PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
PlayerProcessor::AddProcessor(new ProcessorGameWeather());
PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags());
PlayerProcessor::AddProcessor(new ProcessorPlayerAnimPlay());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
PlayerProcessor::AddProcessor(new ProcessorPlayerBook());
PlayerProcessor::AddProcessor(new ProcessorPlayerBounty());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass());
PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
PlayerProcessor::AddProcessor(new ProcessorPlayerDisposition());
PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
PlayerProcessor::AddProcessor(new ProcessorPlayerFaction());
PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
PlayerProcessor::AddProcessor(new ProcessorPlayerKillCount());
PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
PlayerProcessor::AddProcessor(new ProcessorPlayerMap());
PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
PlayerProcessor::AddProcessor(new ProcessorPlayerRest());
PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
PlayerProcessor::AddProcessor(new ProcessorPlayerShapeshift());
PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
PlayerProcessor::AddProcessor(new ProcessorPlayerSpeech());
PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
PlayerProcessor::AddProcessor(new ProcessorPlayerTopic());
ActorProcessor::AddProcessor(new ProcessorActorList());
ActorProcessor::AddProcessor(new ProcessorActorAI());
ActorProcessor::AddProcessor(new ProcessorActorAnimFlags());
ActorProcessor::AddProcessor(new ProcessorActorAnimPlay());
ActorProcessor::AddProcessor(new ProcessorActorAttack());
ActorProcessor::AddProcessor(new ProcessorActorCellChange());
ActorProcessor::AddProcessor(new ProcessorActorDeath());
ActorProcessor::AddProcessor(new ProcessorActorEquipment());
ActorProcessor::AddProcessor(new ProcessorActorPosition());
ActorProcessor::AddProcessor(new ProcessorActorSpeech());
ActorProcessor::AddProcessor(new ProcessorActorStatsDynamic());
ActorProcessor::AddProcessor(new ProcessorActorTest());
WorldProcessor::AddProcessor(new ProcessorContainer());
WorldProcessor::AddProcessor(new ProcessorDoorState());
WorldProcessor::AddProcessor(new ProcessorMusicPlay());
WorldProcessor::AddProcessor(new ProcessorObjectAnimPlay());
WorldProcessor::AddProcessor(new ProcessorObjectDelete());
WorldProcessor::AddProcessor(new ProcessorObjectLock());
WorldProcessor::AddProcessor(new ProcessorObjectMove());
WorldProcessor::AddProcessor(new ProcessorObjectPlace());
WorldProcessor::AddProcessor(new ProcessorObjectRotate());
WorldProcessor::AddProcessor(new ProcessorObjectScale());
WorldProcessor::AddProcessor(new ProcessorObjectSpawn());
WorldProcessor::AddProcessor(new ProcessorObjectState());
WorldProcessor::AddProcessor(new ProcessorObjectTrap());
WorldProcessor::AddProcessor(new ProcessorScriptLocalShort());
WorldProcessor::AddProcessor(new ProcessorScriptLocalFloat());
WorldProcessor::AddProcessor(new ProcessorScriptMemberShort());
WorldProcessor::AddProcessor(new ProcessorScriptGlobalShort());
WorldProcessor::AddProcessor(new ProcessorVideoPlay());
}