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openmw-tes3coop/apps/openmw-mp
David Cernat 3effd5f1ff [General] Update positions for dead players on other clients
Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
5 years ago
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Script [Server] Add GetMillisecondsSinceServerStart() server function 5 years ago
processors [General] Update positions for dead players on other clients 5 years ago
CMakeLists.txt [Server] Add MP flag to the server if enabled 5 years ago
Cell.cpp [Server] Fix invalidation of iterators 5 years ago
Cell.hpp [Server] Fix invalidation of iterators 5 years ago
CellController.cpp [Server] Remove unused function 5 years ago
CellController.hpp [Server] Remove unused function 5 years ago
MasterClient.cpp [General] Explicitly use limitations of the master server 6 years ago
MasterClient.hpp [Server] Add and implement PushPlugin method to MasterClient 7 years ago
Networking.cpp [Server] Call OnServerPostInit after OnRequestDataFileList 5 years ago
Networking.hpp [Server] Add experimental option for not crashing from Lua script errors 6 years ago
Player.cpp [Server] Rename isPlayerExists() into doesPlayerExist() 6 years ago
Player.hpp [Server] Fix type name warning for Player 5 years ago
Utils.cpp [Server] Turn GetArguments() from ScriptFunctions into Utils function 5 years ago
Utils.hpp [Server] Turn GetArguments() from ScriptFunctions into Utils function 5 years ago
main.cpp [Server] Add error message as argument to OnServerScriptCrash 5 years ago