forked from teamnwah/openmw-tes3coop
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242 lines
7.2 KiB
C++
242 lines
7.2 KiB
C++
#include "contentselector.hpp"
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#include <components/contentselector/model/esmfile.hpp>
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#include <QSortFilterProxyModel>
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#include <QMenu>
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#include <QContextMenuEvent>
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#include <QGridLayout>
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#include <QMessageBox>
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#include <QModelIndex>
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#include <QDir>
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ContentSelectorView::ContentSelector::ContentSelector(QWidget *parent) :
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QObject(parent)
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{
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ui.setupUi(parent);
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ui.addonView->setDragDropMode(QAbstractItemView::InternalMove);
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buildContentModel();
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buildGameFileView();
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buildAddonView();
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}
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void ContentSelectorView::ContentSelector::buildContentModel()
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{
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QIcon warningIcon(ui.addonView->style()->standardIcon(QStyle::SP_MessageBoxWarning).pixmap(QSize(16, 15)));
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mContentModel = new ContentSelectorModel::ContentModel(this, warningIcon);
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}
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void ContentSelectorView::ContentSelector::buildGameFileView()
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{
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ui.gameFileView->setVisible (true);
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ui.gameFileView->setPlaceholderText(QString("Select a game file..."));
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connect (ui.gameFileView, SIGNAL (currentIndexChanged(int)),
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this, SLOT (slotCurrentGameFileIndexChanged(int)));
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ui.gameFileView->setCurrentIndex(-1);
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ui.gameFileView->setCurrentIndex(0);
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}
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void ContentSelectorView::ContentSelector::buildAddonView()
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{
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ui.addonView->setVisible (true);
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mAddonProxyModel = new QSortFilterProxyModel(this);
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mAddonProxyModel->setFilterRegExp (QString::number((int)ContentSelectorModel::ContentType_Addon));
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mAddonProxyModel->setFilterRole (Qt::UserRole);
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mAddonProxyModel->setDynamicSortFilter (true);
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mAddonProxyModel->setSourceModel (mContentModel);
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ui.addonView->setModel(mAddonProxyModel);
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connect(ui.addonView, SIGNAL(activated(const QModelIndex&)), this, SLOT(slotAddonTableItemActivated(const QModelIndex&)));
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connect(mContentModel, SIGNAL(dataChanged(const QModelIndex&, const QModelIndex&)), this, SIGNAL(signalAddonDataChanged(QModelIndex,QModelIndex)));
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buildContextMenu();
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}
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void ContentSelectorView::ContentSelector::buildContextMenu()
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{
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ui.addonView->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(ui.addonView, SIGNAL(customContextMenuRequested(const QPoint&)), this, SLOT(slotShowContextMenu(const QPoint&)));
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mContextMenu = new QMenu(ui.addonView);
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mContextMenu->addAction(tr("&Check Selected"), this, SLOT(slotCheckMultiSelectedItems()));
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mContextMenu->addAction(tr("&Uncheck Selected"), this, SLOT(slotUncheckMultiSelectedItems()));
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}
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void ContentSelectorView::ContentSelector::setProfileContent(const QStringList &fileList)
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{
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clearCheckStates();
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foreach (const QString &filepath, fileList)
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{
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const ContentSelectorModel::EsmFile *file = mContentModel->item(filepath);
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if (file && file->isGameFile())
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{
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setGameFile (filepath);
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break;
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}
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}
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setContentList(fileList);
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}
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void ContentSelectorView::ContentSelector::setGameFile(const QString &filename)
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{
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int index = -1;
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if (!filename.isEmpty())
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{
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const ContentSelectorModel::EsmFile *file = mContentModel->item (filename);
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index = ui.gameFileView->findText (file->fileName());
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//verify that the current index is also checked in the model
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if (!mContentModel->setCheckState(filename, true))
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{
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//throw error in case file not found?
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return;
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}
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}
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ui.gameFileView->setCurrentIndex(index);
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}
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void ContentSelectorView::ContentSelector::clearCheckStates()
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{
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mContentModel->uncheckAll();
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}
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void ContentSelectorView::ContentSelector::setContentList(const QStringList &list)
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{
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if (list.isEmpty())
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{
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slotCurrentGameFileIndexChanged (ui.gameFileView->currentIndex());
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}
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else
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mContentModel->setContentList(list);
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}
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ContentSelectorModel::ContentFileList
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ContentSelectorView::ContentSelector::selectedFiles() const
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{
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if (!mContentModel)
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return ContentSelectorModel::ContentFileList();
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return mContentModel->checkedItems();
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}
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void ContentSelectorView::ContentSelector::addFiles(const QString &path)
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{
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mContentModel->addFiles(path);
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// add any game files to the combo box
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foreach(const QString gameFileName, mContentModel->gameFiles())
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{
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if (ui.gameFileView->findText(gameFileName) == -1)
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{
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ui.gameFileView->addItem(gameFileName);
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}
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}
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if (ui.gameFileView->currentIndex() != -1)
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ui.gameFileView->setCurrentIndex(-1);
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mContentModel->uncheckAll();
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}
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void ContentSelectorView::ContentSelector::clearFiles()
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{
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mContentModel->clearFiles();
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}
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QString ContentSelectorView::ContentSelector::currentFile() const
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{
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QModelIndex currentIdx = ui.addonView->currentIndex();
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if (!currentIdx.isValid())
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return ui.gameFileView->currentText();
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QModelIndex idx = mContentModel->index(mAddonProxyModel->mapToSource(currentIdx).row(), 0, QModelIndex());
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return mContentModel->data(idx, Qt::DisplayRole).toString();
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}
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void ContentSelectorView::ContentSelector::slotCurrentGameFileIndexChanged(int index)
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{
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static int oldIndex = -1;
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if (index != oldIndex)
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{
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if (oldIndex > -1)
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{
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setGameFileSelected(oldIndex, false);
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}
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oldIndex = index;
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setGameFileSelected(index, true);
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mContentModel->checkForLoadOrderErrors();
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}
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emit signalCurrentGamefileIndexChanged (index);
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}
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void ContentSelectorView::ContentSelector::setGameFileSelected(int index, bool selected)
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{
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QString fileName = ui.gameFileView->itemText(index);
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const ContentSelectorModel::EsmFile* file = mContentModel->item(fileName);
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if (file != NULL)
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{
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QModelIndex index2(mContentModel->indexFromItem(file));
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mContentModel->setData(index2, selected, Qt::UserRole + 1);
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}
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}
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void ContentSelectorView::ContentSelector::slotAddonTableItemActivated(const QModelIndex &index)
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{
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// toggles check state when an AddOn file is double clicked or activated by keyboard
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QModelIndex sourceIndex = mAddonProxyModel->mapToSource (index);
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if (!mContentModel->isEnabled (sourceIndex))
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return;
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Qt::CheckState checkState = Qt::Unchecked;
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if (mContentModel->data(sourceIndex, Qt::CheckStateRole).toInt() == Qt::Unchecked)
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checkState = Qt::Checked;
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mContentModel->setData(sourceIndex, checkState, Qt::CheckStateRole);
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}
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void ContentSelectorView::ContentSelector::slotShowContextMenu(const QPoint& pos)
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{
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QPoint globalPos = ui.addonView->viewport()->mapToGlobal(pos);
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mContextMenu->exec(globalPos);
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}
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void ContentSelectorView::ContentSelector::setCheckStateForMultiSelectedItems(bool checked)
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{
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Qt::CheckState checkState = checked ? Qt::Checked : Qt::Unchecked;
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foreach(const QModelIndex& index, ui.addonView->selectionModel()->selectedIndexes())
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{
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QModelIndex sourceIndex = mAddonProxyModel->mapToSource(index);
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if (mContentModel->data(sourceIndex, Qt::CheckStateRole).toInt() != checkState)
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{
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mContentModel->setData(sourceIndex, checkState, Qt::CheckStateRole);
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}
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}
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}
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void ContentSelectorView::ContentSelector::slotUncheckMultiSelectedItems()
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{
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setCheckStateForMultiSelectedItems(false);
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}
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void ContentSelectorView::ContentSelector::slotCheckMultiSelectedItems()
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{
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setCheckStateForMultiSelectedItems(true);
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} |