forked from teamnwah/openmw-tes3coop
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
143 lines
4.6 KiB
C++
143 lines
4.6 KiB
C++
#include "importer.hpp"
|
|
|
|
#include <string>
|
|
#include <iostream>
|
|
|
|
#include <boost/program_options.hpp>
|
|
#include <boost/filesystem.hpp>
|
|
#include <boost/filesystem/path.hpp>
|
|
#include <boost/filesystem/fstream.hpp>
|
|
|
|
namespace bpo = boost::program_options;
|
|
namespace bfs = boost::filesystem;
|
|
|
|
#ifndef _WIN32
|
|
int main(int argc, char *argv[]) {
|
|
#else
|
|
|
|
// Include on Windows only
|
|
#include <boost/locale.hpp>
|
|
|
|
class utf8argv
|
|
{
|
|
public:
|
|
|
|
utf8argv(int argc, wchar_t *wargv[])
|
|
{
|
|
args.reserve(argc);
|
|
argv = new const char *[argc];
|
|
|
|
for (int i = 0; i < argc; ++i) {
|
|
args.push_back(boost::locale::conv::utf_to_utf<char>(wargv[i]));
|
|
argv[i] = args.back().c_str();
|
|
}
|
|
}
|
|
|
|
~utf8argv() { delete[] argv; }
|
|
char **get() const { return const_cast<char **>(argv); }
|
|
|
|
private:
|
|
utf8argv(const utf8argv&);
|
|
utf8argv& operator=(const utf8argv&);
|
|
|
|
const char **argv;
|
|
std::vector<std::string> args;
|
|
};
|
|
|
|
/* The only way to pass Unicode on Winodws with CLI is to use wide
|
|
characters interface which presents UTF-16 encoding. The rest of
|
|
OpenMW application stack assumes UTF-8 encoding, therefore this
|
|
conversion.
|
|
|
|
For boost::filesystem::path::imbue see components/files/windowspath.cpp
|
|
*/
|
|
int wmain(int argc, wchar_t *wargv[]) {
|
|
utf8argv converter(argc, wargv);
|
|
char **argv = converter.get();
|
|
boost::filesystem::path::imbue(boost::locale::generator().generate(""));
|
|
#endif
|
|
|
|
try
|
|
{
|
|
bpo::options_description desc("Syntax: openmw-iniimporter <options> inifile configfile\nAllowed options");
|
|
bpo::positional_options_description p_desc;
|
|
desc.add_options()
|
|
("help,h", "produce help message")
|
|
("verbose,v", "verbose output")
|
|
("ini,i", bpo::value<std::string>(), "morrowind.ini file")
|
|
("cfg,c", bpo::value<std::string>(), "openmw.cfg file")
|
|
("output,o", bpo::value<std::string>()->default_value(""), "openmw.cfg file")
|
|
("game-files,g", "import esm and esp files")
|
|
("no-archives,A", "disable bsa archives import")
|
|
("encoding,e", bpo::value<std::string>()-> default_value("win1252"),
|
|
"Character encoding used in OpenMW game messages:\n"
|
|
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
|
|
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
|
|
"\n\twin1252 - Western European (Latin) alphabet, used by default")
|
|
;
|
|
p_desc.add("ini", 1).add("cfg", 1);
|
|
|
|
bpo::variables_map vm;
|
|
|
|
bpo::parsed_options parsed = bpo::command_line_parser(argc, argv)
|
|
.options(desc)
|
|
.positional(p_desc)
|
|
.run();
|
|
|
|
bpo::store(parsed, vm);
|
|
|
|
if(vm.count("help") || !vm.count("ini") || !vm.count("cfg")) {
|
|
std::cout << desc;
|
|
return 0;
|
|
}
|
|
|
|
bpo::notify(vm);
|
|
|
|
boost::filesystem::path iniFile(vm["ini"].as<std::string>());
|
|
boost::filesystem::path cfgFile(vm["cfg"].as<std::string>());
|
|
|
|
// if no output is given, write back to cfg file
|
|
std::string outputFile(vm["output"].as<std::string>());
|
|
if(vm["output"].defaulted()) {
|
|
outputFile = vm["cfg"].as<std::string>();
|
|
}
|
|
|
|
if(!boost::filesystem::exists(iniFile)) {
|
|
std::cerr << "ini file does not exist" << std::endl;
|
|
return -3;
|
|
}
|
|
if(!boost::filesystem::exists(cfgFile))
|
|
std::cerr << "cfg file does not exist" << std::endl;
|
|
|
|
MwIniImporter importer;
|
|
importer.setVerbose(vm.count("verbose") != 0);
|
|
|
|
// Font encoding settings
|
|
std::string encoding(vm["encoding"].as<std::string>());
|
|
importer.setInputEncoding(ToUTF8::calculateEncoding(encoding));
|
|
|
|
MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
|
|
MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
|
|
|
|
importer.merge(cfg, ini);
|
|
importer.mergeFallback(cfg, ini);
|
|
|
|
if(vm.count("game-files")) {
|
|
importer.importGameFiles(cfg, ini, iniFile);
|
|
}
|
|
|
|
if(!vm.count("no-archives")) {
|
|
importer.importArchives(cfg, ini);
|
|
}
|
|
|
|
std::cout << "write to: " << outputFile << std::endl;
|
|
bfs::ofstream file((bfs::path(outputFile)));
|
|
importer.writeToFile(file, cfg);
|
|
}
|
|
catch (std::exception& e)
|
|
{
|
|
std::cerr << "ERROR: " << e.what() << std::endl;
|
|
}
|
|
return 0;
|
|
}
|