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937 lines
27 KiB
C++
937 lines
27 KiB
C++
//
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// Created by koncord on 12.01.16.
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//
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#include "Player.hpp"
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#include <RakPeer.h>
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#include <Kbhit.h>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <iostream>
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#include <Script/Script.hpp>
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#include <Script/API/TimerAPI.hpp>
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#include <chrono>
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#include <thread>
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#include "Networking.hpp"
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#include "MasterClient.hpp"
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#include "Cell.hpp"
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#include <components/openmw-mp/Version.hpp>
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using namespace mwmp;
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using namespace std;
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Networking *Networking::sThis = 0;
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Networking::Networking(RakNet::RakPeerInterface *peer)
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{
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sThis = this;
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this->peer = peer;
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players = Players::getPlayers();
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CellController::create();
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playerController = new PlayerPacketController(peer);
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worldController = new WorldPacketController(peer);
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// Set send stream
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playerController->SetStream(0, &bsOut);
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worldController->SetStream(0, &bsOut);
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running = true;
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exitCode = 0;
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Script::Call<Script::CallbackIdentity("OnServerInit")>();
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serverPassword = TES3MP_DEFAULT_PASSW;
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}
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Networking::~Networking()
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{
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Script::Call<Script::CallbackIdentity("OnServerExit")>(false);
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CellController::destroy();
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sThis = 0;
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delete playerController;
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delete worldController;
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LOG_QUIT();
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}
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void Networking::setServerPassword(std::string passw) noexcept
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{
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serverPassword = passw.empty() ? TES3MP_DEFAULT_PASSW : passw;
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}
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bool Networking::isPassworded() const
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{
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return serverPassword != TES3MP_DEFAULT_PASSW;
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}
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void Networking::processPlayerPacket(RakNet::Packet *packet)
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{
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Player *player = Players::getPlayer(packet->guid);
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PlayerPacket *myPacket = playerController->GetPacket(packet->data[0]);
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if (packet->data[0] == ID_HANDSHAKE)
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{
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myPacket->Read(player);
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if (player->isHandshaked())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong handshake with player %d, name: %s",
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player->getId(),
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player->npc.mName.c_str());
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kickPlayer(player->guid);
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return;
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}
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if (player->passw != serverPassword)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong server password for player %d, name: %s (pass: %s)",
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player->getId(),
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player->npc.mName.c_str(),
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player->passw.c_str());
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kickPlayer(player->guid);
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return;
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}
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player->setHandshake();
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return;
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}
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if (!player->isHandshaked())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d",
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player->getId());
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//KickPlayer(player->guid);
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return;
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}
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if (packet->data[0] == ID_LOADED)
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{
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player->setLoadState(Player::LOADED);
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static constexpr unsigned int ident = Script::CallbackIdentity("OnPlayerConnect");
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Script::CallBackReturn<ident> result = true;
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Script::Call<ident>(result, Players::getPlayer(packet->guid)->getId());
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if (!result)
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{
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playerController->GetPacket(ID_USER_DISCONNECTED)->Send(Players::getPlayer(packet->guid), false);
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Players::deletePlayer(packet->guid);
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return;
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}
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}
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else if (packet->data[0] == ID_PLAYER_BASEINFO)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_BASEINFO about %s",
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player->npc.mName.c_str());
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myPacket->Read(player);
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myPacket->Send(player, true);
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}
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if (player->getLoadState() == Player::NOTLOADED)
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return;
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else if (player->getLoadState() == Player::LOADED)
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{
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player->setLoadState(Player::POSTLOADED);
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newPlayer(packet->guid);
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return;
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}
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switch (packet->data[0])
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{
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case ID_PLAYER_BASEINFO:
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{
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/*LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_BASEINFO about %s",
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player->npc.mName.c_str());
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myPacket->Read(player);
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myPacket->Send(player, true);*/
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break;
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}
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case ID_PLAYER_POS:
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{
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//DEBUG_PRINTF("ID_PLAYER_POS \n");
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if (!player->creatureStats.mDead)
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{
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myPacket->Read(player);
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//myPacket->Send(player, true); //send to other clients
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player->sendToLoaded(myPacket);
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}
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break;
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}
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case ID_PLAYER_CELL_CHANGE:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_CELL_CHANGE from %s",
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player->npc.mName.c_str());
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if (!player->creatureStats.mDead)
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{
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myPacket->Read(player);
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LOG_APPEND(Log::LOG_INFO, "- Moved to %s",
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player->cell.getDescription().c_str());
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player->forEachLoaded([this](Player *pl, Player *other) {
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LOG_APPEND(Log::LOG_INFO, "- Started information exchange with %s",
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other->npc.mName.c_str());
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_POS)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(other, pl->guid);
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(pl, other->guid);
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LOG_APPEND(Log::LOG_INFO, "- Finished information exchange with %s",
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other->npc.mName.c_str());
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});
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playerController->GetPacket(ID_PLAYER_POS)->Send(player);
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myPacket->Send(player, true); //send to other clients
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Script::Call<Script::CallbackIdentity("OnPlayerCellChange")>(player->getId());
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LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_PLAYER_CELL_CHANGE",
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player->cell.getDescription().c_str());
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}
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else
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{
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LOG_APPEND(Log::LOG_INFO, "- Ignored because %s is dead",
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player->npc.mName.c_str());
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}
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break;
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}
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case ID_PLAYER_CELL_STATE:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_CELL_STATE from %s",
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player->npc.mName.c_str());
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myPacket->Read(player);
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CellController::get()->update(player);
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Script::Call<Script::CallbackIdentity("OnPlayerCellState")>(player->getId());
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break;
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}
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case ID_PLAYER_ATTRIBUTE:
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{
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if (!player->creatureStats.mDead)
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{
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myPacket->Read(player);
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//myPacket->Send(player, true);
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player->sendToLoaded(myPacket);
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Script::Call<Script::CallbackIdentity("OnPlayerAttributesChange")>(player->getId());
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}
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break;
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}
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case ID_PLAYER_SKILL:
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{
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if (!player->creatureStats.mDead)
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{
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myPacket->Read(player);
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//myPacket->Send(player, true);
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player->sendToLoaded(myPacket);
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Script::Call<Script::CallbackIdentity("OnPlayerSkillsChange")>(player->getId());
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}
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break;
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}
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case ID_PLAYER_LEVEL:
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{
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if (!player->creatureStats.mDead)
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{
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myPacket->Read(player);
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//myPacket->Send(player, true);
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Script::Call<Script::CallbackIdentity("OnPlayerLevelChange")>(player->getId());
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}
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break;
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}
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case ID_PLAYER_EQUIPMENT:
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{
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DEBUG_PRINTF("ID_PLAYER_EQUIPMENT\n");
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myPacket->Read(player);
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//myPacket->Send(player, true);
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player->sendToLoaded(myPacket);
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Script::Call<Script::CallbackIdentity("OnPlayerEquipmentChange")>(player->getId());
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break;
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}
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case ID_PLAYER_INVENTORY:
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{
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DEBUG_PRINTF("ID_PLAYER_INVENTORY\n");
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myPacket->Read(player);
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Script::Call<Script::CallbackIdentity("OnPlayerInventoryChange")>(player->getId());
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break;
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}
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case ID_PLAYER_SPELLBOOK:
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{
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DEBUG_PRINTF("ID_PLAYER_SPELLBOOK\n");
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myPacket->Read(player);
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Script::Call<Script::CallbackIdentity("OnPlayerSpellbookChange")>(player->getId());
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break;
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}
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case ID_PLAYER_JOURNAL:
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{
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DEBUG_PRINTF("ID_PLAYER_JOURNAL\n");
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myPacket->Read(player);
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Script::Call<Script::CallbackIdentity("OnPlayerJournalChange")>(player->getId());
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break;
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}
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case ID_PLAYER_ATTACK:
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{
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DEBUG_PRINTF("ID_PLAYER_ATTACK\n");
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if (!player->creatureStats.mDead)
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{
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myPacket->Read(player);
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Player *target = Players::getPlayer(player->attack.target);
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if (target == nullptr)
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target = player;
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Player: %s attacked %s state: %d", player->npc.mName.c_str(),
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target->npc.mName.c_str(), player->attack.pressed == 1);
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if (player->attack.pressed == 0)
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{
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LOG_APPEND(Log::LOG_VERBOSE, "success: %d", player->attack.success == 1);
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if (player->attack.success == 1)
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{
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LOG_APPEND(Log::LOG_VERBOSE, "damage: %d", player->attack.damage == 1);
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target->setLastAttackerId(player->getId());
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target->setLastAttackerTime(std::chrono::steady_clock::now());
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}
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}
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//myPacket->Send(player, true);
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player->sendToLoaded(myPacket);
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->RequestData(player->attack.target);
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}
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break;
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}
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case ID_PLAYER_DYNAMICSTATS:
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{
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DEBUG_PRINTF("ID_PLAYER_DYNAMICSTATS\n");
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myPacket->Read(player);
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//myPacket->Send(player, true);
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player->sendToLoaded(myPacket);
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break;
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}
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case ID_GAME_DIE:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_DIE from %s",
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player->npc.mName.c_str());
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Player *killer = Players::getPlayer(player->getLastAttackerId());
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short reason = 0; // unknown;
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double secondsSinceLastAttacker = chrono::duration_cast<chrono::duration<double>>(
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chrono::steady_clock::now() - player->getLastAttackerTime()).count();
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if (!killer)
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killer = player;
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if (secondsSinceLastAttacker < 3.0f)
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reason = 1; // killed
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else
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reason = 2; //suicide
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player->resetLastAttacker();
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player->creatureStats.mDead = true;
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myPacket->Send(player, true);
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Script::Call<Script::CallbackIdentity("OnPlayerDeath")>(player->getId(), reason, killer->getId());
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break;
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}
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case ID_GAME_RESURRECT:
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{
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DEBUG_PRINTF("ID_GAME_RESURRECT\n");
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//packetResurrect.Read(player);
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player->creatureStats.mDead = false;
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myPacket->Send(player, true);
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playerController->GetPacket(ID_PLAYER_POS)->RequestData(player->guid);
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playerController->GetPacket(ID_PLAYER_CELL_CHANGE)->RequestData(player->guid);
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Script::Call<Script::CallbackIdentity("OnPlayerResurrect")>(player->getId());
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break;
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}
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case ID_PLAYER_DRAWSTATE:
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{
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DEBUG_PRINTF("ID_PLAYER_DRAWSTATE\n");
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myPacket->Read(player);
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//myPacket->Send(player, true);
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player->sendToLoaded(myPacket);
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break;
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}
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case ID_CHAT_MESSAGE:
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{
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DEBUG_PRINTF("ID_CHAT_MESSAGE\n");
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myPacket->Read(player);
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Script::CallBackReturn<Script::CallbackIdentity("OnPlayerSendMessage")> result = true;
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Script::Call<Script::CallbackIdentity("OnPlayerSendMessage")>(result, player->getId(), player->chatMessage.c_str());
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if (result)
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{
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player->chatMessage = player->npc.mName + " (" + std::to_string(player->getId()) + "): "
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+ player->chatMessage + "\n";
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myPacket->Send(player, false);
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myPacket->Send(player, true);
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}
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break;
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}
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case ID_PLAYER_CHARGEN:
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{
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DEBUG_PRINTF("ID_PLAYER_CHARGEN\n");
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myPacket->Read(player);
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if (player->charGenStage.current == player->charGenStage.end && player->charGenStage.current != 0)
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{
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Script::Call<Script::CallbackIdentity("OnPlayerEndCharGen")>(player->getId());
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cout << "RACE: " << player->npc.mRace << endl;
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}
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break;
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}
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case ID_GUI_MESSAGEBOX:
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{
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DEBUG_PRINTF("ID_GUI_MESSAGEBOX\n");
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myPacket->Read(player);
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Script::Call<Script::CallbackIdentity("OnGUIAction")>(player->getId(), (int)player->guiMessageBox.id,
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player->guiMessageBox.data.c_str());
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break;
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}
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case ID_PLAYER_CHARCLASS:
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{
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DEBUG_PRINTF("ID_PLAYER_CHARCLASS\n");
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myPacket->Read(player);
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break;
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}
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default:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled PlayerPacket with identifier %i has arrived",
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packet->data[0]);
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break;
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}
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}
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void Networking::processWorldPacket(RakNet::Packet *packet)
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{
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Player *player = Players::getPlayer(packet->guid);
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if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
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return;
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WorldPacket *myPacket = worldController->GetPacket(packet->data[0]);
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// Clear our baseEvent before loading new data in it
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baseEvent.cell.blank();
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baseEvent.objectChanges.objects.clear();
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baseEvent.guid = packet->guid;
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switch (packet->data[0])
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{
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case ID_OBJECT_PLACE:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_PLACE from %s",
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player->npc.mName.c_str());
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myPacket->Read(&baseEvent);
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myPacket->Send(&baseEvent, true);
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Script::Call<Script::CallbackIdentity("OnObjectPlace")>(
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player->getId(),
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baseEvent.cell.getDescription().c_str());
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break;
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}
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case ID_OBJECT_DELETE:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_DELETE from %s",
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player->npc.mName.c_str());
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myPacket->Read(&baseEvent);
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myPacket->Send(&baseEvent, true);
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Script::Call<Script::CallbackIdentity("OnObjectDelete")>(
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player->getId(),
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baseEvent.cell.getDescription().c_str());
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break;
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}
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case ID_OBJECT_SCALE:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_SCALE from %s",
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player->npc.mName.c_str());
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myPacket->Read(&baseEvent);
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myPacket->Send(&baseEvent, true);
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Script::Call<Script::CallbackIdentity("OnObjectScale")>(
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player->getId(),
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baseEvent.cell.getDescription().c_str());
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break;
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}
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case ID_OBJECT_LOCK:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_LOCK from %s",
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player->npc.mName.c_str());
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myPacket->Read(&baseEvent);
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myPacket->Send(&baseEvent, true);
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Script::Call<Script::CallbackIdentity("OnObjectLock")>(
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player->getId(),
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baseEvent.cell.getDescription().c_str());
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break;
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}
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case ID_OBJECT_UNLOCK:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_UNLOCK from %s",
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player->npc.mName.c_str());
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myPacket->Read(&baseEvent);
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myPacket->Send(&baseEvent, true);
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|
|
Script::Call<Script::CallbackIdentity("OnObjectUnlock")>(
|
|
player->getId(),
|
|
baseEvent.cell.getDescription().c_str());
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_OBJECT_MOVE:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_MOVE from %s",
|
|
player->npc.mName.c_str());
|
|
|
|
myPacket->Read(&baseEvent);
|
|
myPacket->Send(&baseEvent, true);
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_OBJECT_ROTATE:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_ROTATE from %s",
|
|
player->npc.mName.c_str());
|
|
|
|
myPacket->Read(&baseEvent);
|
|
myPacket->Send(&baseEvent, true);
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_OBJECT_ANIM_PLAY:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_ANIM_PLAY from %s",
|
|
player->npc.mName.c_str());
|
|
|
|
myPacket->Read(&baseEvent);
|
|
myPacket->Send(&baseEvent, true);
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_DOOR_STATE:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_DOOR_STATE from %s",
|
|
player->npc.mName.c_str());
|
|
|
|
myPacket->Read(&baseEvent);
|
|
myPacket->Send(&baseEvent, true);
|
|
|
|
Script::Call<Script::CallbackIdentity("OnDoorState")>(
|
|
player->getId(),
|
|
baseEvent.cell.getDescription().c_str());
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_CONTAINER:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_CONTAINER from %s",
|
|
player->npc.mName.c_str());
|
|
|
|
myPacket->Read(&baseEvent);
|
|
|
|
LOG_APPEND(Log::LOG_WARN, "- action: %i", baseEvent.action);
|
|
|
|
// Until we have a timestamp-based system, send packets pertaining to more
|
|
// than one container (i.e. replies to server requests for container contents)
|
|
// only to players who have the container's cell loaded
|
|
if (baseEvent.action == BaseEvent::SET && baseEvent.objectChanges.count > 1)
|
|
CellController::get()->getCell(&baseEvent.cell)->sendToLoaded(myPacket, &baseEvent);
|
|
else
|
|
myPacket->Send(&baseEvent, true);
|
|
|
|
Script::Call<Script::CallbackIdentity("OnContainer")>(
|
|
player->getId(),
|
|
baseEvent.cell.getDescription().c_str());
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_CONTAINER");
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_SCRIPT_LOCAL_SHORT:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_SCRIPT_LOCAL_SHORT from %s",
|
|
player->npc.mName.c_str());
|
|
|
|
myPacket->Read(&baseEvent);
|
|
myPacket->Send(&baseEvent, true);
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_SCRIPT_LOCAL_FLOAT:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_SCRIPT_LOCAL_FLOAT from %s",
|
|
player->npc.mName.c_str());
|
|
|
|
myPacket->Read(&baseEvent);
|
|
myPacket->Send(&baseEvent, true);
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_SCRIPT_MEMBER_SHORT:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_SCRIPT_MEMBER_SHORT from %s",
|
|
player->npc.mName.c_str());
|
|
|
|
myPacket->Read(&baseEvent);
|
|
myPacket->Send(&baseEvent, true);
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_SCRIPT_GLOBAL_SHORT:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_SCRIPT_GLOBAL_SHORT from %s",
|
|
player->npc.mName.c_str());
|
|
|
|
myPacket->Read(&baseEvent);
|
|
myPacket->Send(&baseEvent, true);
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_MUSIC_PLAY:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_MUSIC_PLAY from %s",
|
|
player->npc.mName.c_str());
|
|
|
|
myPacket->Read(&baseEvent);
|
|
myPacket->Send(&baseEvent, true);
|
|
|
|
break;
|
|
}
|
|
|
|
case ID_VIDEO_PLAY:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_VIDEO_PLAY from %s",
|
|
player->npc.mName.c_str());
|
|
|
|
myPacket->Read(&baseEvent);
|
|
myPacket->Send(&baseEvent, true);
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled WorldPacket with identifier %i has arrived",
|
|
packet->data[0]);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
void Networking::update(RakNet::Packet *packet)
|
|
{
|
|
Player *player = Players::getPlayer(packet->guid);
|
|
|
|
RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
|
|
|
|
{
|
|
RakNet::RakNetGUID ignoredGUID;
|
|
bsIn.Read(ignoredGUID);
|
|
(void)ignoredGUID;
|
|
}
|
|
|
|
if (player == 0)
|
|
{
|
|
playerController->SetStream(&bsIn, 0);
|
|
|
|
playerController->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid);
|
|
Players::newPlayer(packet->guid);
|
|
player = Players::getPlayer(packet->guid);
|
|
playerController->GetPacket(ID_USER_MYID)->Send(Players::getPlayer(packet->guid), false);
|
|
return;
|
|
}
|
|
else if (playerController->ContainsPacket(packet->data[0]))
|
|
{
|
|
playerController->SetStream(&bsIn, 0);
|
|
processPlayerPacket(packet);
|
|
}
|
|
else if (worldController->ContainsPacket(packet->data[0]))
|
|
{
|
|
worldController->SetStream(&bsIn, 0);
|
|
processWorldPacket(packet);
|
|
}
|
|
else
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled Raknet packet with identifier %i has arrived",
|
|
packet->data[0]);
|
|
}
|
|
}
|
|
|
|
void Networking::newPlayer(RakNet::RakNetGUID guid)
|
|
{
|
|
playerController->GetPacket(ID_PLAYER_BASEINFO)->RequestData(guid);
|
|
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->RequestData(guid);
|
|
playerController->GetPacket(ID_PLAYER_POS)->RequestData(guid);
|
|
playerController->GetPacket(ID_PLAYER_CELL_CHANGE)->RequestData(guid);
|
|
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->RequestData(guid);
|
|
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Sending info about other players to %lu",
|
|
guid.g);
|
|
|
|
for (TPlayers::iterator pl = players->begin(); pl != players->end(); pl++) //sending other players to new player
|
|
{
|
|
// If we are iterating over the new player, don't send the packets below
|
|
if (pl->first == guid) continue;
|
|
|
|
// If an invalid key makes it into the Players map, ignore it
|
|
else if (pl->first == RakNet::UNASSIGNED_RAKNET_GUID) continue;
|
|
|
|
// if player not fully connected
|
|
else if (pl->second == nullptr) continue;
|
|
|
|
// If we are iterating over a player who has inputted their name, proceed
|
|
else if (pl->second->getLoadState() == Player::POSTLOADED)
|
|
{
|
|
playerController->GetPacket(ID_PLAYER_BASEINFO)->Send(pl->second, guid);
|
|
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(pl->second, guid);
|
|
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->second, guid);
|
|
playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->second, guid);
|
|
playerController->GetPacket(ID_PLAYER_POS)->Send(pl->second, guid);
|
|
playerController->GetPacket(ID_PLAYER_CELL_CHANGE)->Send(pl->second, guid);
|
|
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->second, guid);
|
|
}
|
|
}
|
|
|
|
LOG_APPEND(Log::LOG_WARN, "- Done");
|
|
|
|
}
|
|
|
|
void Networking::disconnectPlayer(RakNet::RakNetGUID guid)
|
|
{
|
|
Player *player = Players::getPlayer(guid);
|
|
if (!player)
|
|
return;
|
|
Script::Call<Script::CallbackIdentity("OnPlayerDisconnect")>(player->getId());
|
|
playerController->GetPacket(ID_USER_DISCONNECTED)->Send(player, true);
|
|
Players::deletePlayer(guid);
|
|
}
|
|
|
|
PlayerPacketController *Networking::getPlayerController() const
|
|
{
|
|
return playerController;
|
|
}
|
|
|
|
WorldPacketController *Networking::getWorldController() const
|
|
{
|
|
return worldController;
|
|
}
|
|
|
|
BaseEvent *Networking::getLastEvent()
|
|
{
|
|
return &baseEvent;
|
|
}
|
|
|
|
const Networking &Networking::get()
|
|
{
|
|
return *sThis;
|
|
}
|
|
|
|
|
|
Networking *Networking::getPtr()
|
|
{
|
|
return sThis;
|
|
}
|
|
|
|
void Networking::stopServer(int code)
|
|
{
|
|
running = false;
|
|
exitCode = code;
|
|
}
|
|
|
|
int Networking::mainLoop()
|
|
{
|
|
RakNet::Packet *packet;
|
|
|
|
while (running)
|
|
{
|
|
if (kbhit() && getch() == '\n')
|
|
break;
|
|
for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive())
|
|
{
|
|
switch (packet->data[0])
|
|
{
|
|
case ID_REMOTE_DISCONNECTION_NOTIFICATION:
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected",
|
|
packet->systemAddress.ToString());
|
|
break;
|
|
case ID_REMOTE_CONNECTION_LOST:
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection",
|
|
packet->systemAddress.ToString());
|
|
break;
|
|
case ID_REMOTE_NEW_INCOMING_CONNECTION:
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has connected",
|
|
packet->systemAddress.ToString());
|
|
break;
|
|
case ID_CONNECTION_REQUEST_ACCEPTED: // client to server
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Our connection request has been accepted");
|
|
break;
|
|
}
|
|
case ID_NEW_INCOMING_CONNECTION:
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "A connection is incoming from %s",
|
|
packet->systemAddress.ToString());
|
|
break;
|
|
case ID_NO_FREE_INCOMING_CONNECTIONS:
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "The server is full");
|
|
break;
|
|
case ID_DISCONNECTION_NOTIFICATION:
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected",
|
|
packet->systemAddress.ToString());
|
|
disconnectPlayer(packet->guid);
|
|
break;
|
|
case ID_CONNECTION_LOST:
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection",
|
|
packet->systemAddress.ToString());
|
|
disconnectPlayer(packet->guid);
|
|
break;
|
|
case ID_CONNECTED_PING:
|
|
case ID_UNCONNECTED_PING:
|
|
break;
|
|
case ID_MASTER_QUERY:
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Query request from %s",
|
|
packet->systemAddress.ToString());
|
|
RakNet::BitStream bs;
|
|
bs.Write((unsigned char) ID_MASTER_QUERY);
|
|
bs.Write(Players::getPlayers()->size());
|
|
for (auto player : *Players::getPlayers())
|
|
bs.Write(RakNet::RakString(player.second->npc.mName.c_str()));
|
|
bs.Write(0); // plugins
|
|
peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, packet->systemAddress, false);
|
|
break;
|
|
}
|
|
default:
|
|
update(packet);
|
|
break;
|
|
}
|
|
}
|
|
TimerAPI::Tick();
|
|
this_thread::sleep_for(chrono::milliseconds(1));
|
|
}
|
|
|
|
TimerAPI::Terminate();
|
|
return exitCode;
|
|
}
|
|
|
|
void Networking::kickPlayer(RakNet::RakNetGUID guid)
|
|
{
|
|
peer->CloseConnection(guid, true);
|
|
}
|
|
|
|
unsigned short Networking::numberOfConnections() const
|
|
{
|
|
return peer->NumberOfConnections();
|
|
}
|
|
|
|
unsigned int Networking::maxConnections() const
|
|
{
|
|
return peer->GetMaximumIncomingConnections();
|
|
}
|
|
|
|
int Networking::getAvgPing(RakNet::AddressOrGUID addr) const
|
|
{
|
|
return peer->GetAveragePing(addr);
|
|
}
|
|
|
|
MasterClient *Networking::getMasterClient()
|
|
{
|
|
return mclient;
|
|
}
|
|
|
|
void Networking::InitQuery(std::string queryAddr, unsigned short queryPort, std::string serverAddr,
|
|
unsigned short serverPort)
|
|
{
|
|
mclient = new MasterClient(queryAddr, (unsigned short) queryPort, serverAddr, (unsigned short) serverPort);
|
|
}
|