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openmw-tes3coop/apps/openmw-mp/Networking.cpp

937 lines
27 KiB
C++

//
// Created by koncord on 12.01.16.
//
#include "Player.hpp"
#include <RakPeer.h>
#include <Kbhit.h>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <components/openmw-mp/Log.hpp>
#include <iostream>
#include <Script/Script.hpp>
#include <Script/API/TimerAPI.hpp>
#include <chrono>
#include <thread>
#include "Networking.hpp"
#include "MasterClient.hpp"
#include "Cell.hpp"
#include <components/openmw-mp/Version.hpp>
using namespace mwmp;
using namespace std;
Networking *Networking::sThis = 0;
Networking::Networking(RakNet::RakPeerInterface *peer)
{
sThis = this;
this->peer = peer;
players = Players::getPlayers();
CellController::create();
playerController = new PlayerPacketController(peer);
worldController = new WorldPacketController(peer);
// Set send stream
playerController->SetStream(0, &bsOut);
worldController->SetStream(0, &bsOut);
running = true;
exitCode = 0;
Script::Call<Script::CallbackIdentity("OnServerInit")>();
serverPassword = TES3MP_DEFAULT_PASSW;
}
Networking::~Networking()
{
Script::Call<Script::CallbackIdentity("OnServerExit")>(false);
CellController::destroy();
sThis = 0;
delete playerController;
delete worldController;
LOG_QUIT();
}
void Networking::setServerPassword(std::string passw) noexcept
{
serverPassword = passw.empty() ? TES3MP_DEFAULT_PASSW : passw;
}
bool Networking::isPassworded() const
{
return serverPassword != TES3MP_DEFAULT_PASSW;
}
void Networking::processPlayerPacket(RakNet::Packet *packet)
{
Player *player = Players::getPlayer(packet->guid);
PlayerPacket *myPacket = playerController->GetPacket(packet->data[0]);
if (packet->data[0] == ID_HANDSHAKE)
{
myPacket->Read(player);
if (player->isHandshaked())
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong handshake with player %d, name: %s",
player->getId(),
player->npc.mName.c_str());
kickPlayer(player->guid);
return;
}
if (player->passw != serverPassword)
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong server password for player %d, name: %s (pass: %s)",
player->getId(),
player->npc.mName.c_str(),
player->passw.c_str());
kickPlayer(player->guid);
return;
}
player->setHandshake();
return;
}
if (!player->isHandshaked())
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d",
player->getId());
//KickPlayer(player->guid);
return;
}
if (packet->data[0] == ID_LOADED)
{
player->setLoadState(Player::LOADED);
static constexpr unsigned int ident = Script::CallbackIdentity("OnPlayerConnect");
Script::CallBackReturn<ident> result = true;
Script::Call<ident>(result, Players::getPlayer(packet->guid)->getId());
if (!result)
{
playerController->GetPacket(ID_USER_DISCONNECTED)->Send(Players::getPlayer(packet->guid), false);
Players::deletePlayer(packet->guid);
return;
}
}
else if (packet->data[0] == ID_PLAYER_BASEINFO)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_BASEINFO about %s",
player->npc.mName.c_str());
myPacket->Read(player);
myPacket->Send(player, true);
}
if (player->getLoadState() == Player::NOTLOADED)
return;
else if (player->getLoadState() == Player::LOADED)
{
player->setLoadState(Player::POSTLOADED);
newPlayer(packet->guid);
return;
}
switch (packet->data[0])
{
case ID_PLAYER_BASEINFO:
{
/*LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_BASEINFO about %s",
player->npc.mName.c_str());
myPacket->Read(player);
myPacket->Send(player, true);*/
break;
}
case ID_PLAYER_POS:
{
//DEBUG_PRINTF("ID_PLAYER_POS \n");
if (!player->creatureStats.mDead)
{
myPacket->Read(player);
//myPacket->Send(player, true); //send to other clients
player->sendToLoaded(myPacket);
}
break;
}
case ID_PLAYER_CELL_CHANGE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_CELL_CHANGE from %s",
player->npc.mName.c_str());
if (!player->creatureStats.mDead)
{
myPacket->Read(player);
LOG_APPEND(Log::LOG_INFO, "- Moved to %s",
player->cell.getDescription().c_str());
player->forEachLoaded([this](Player *pl, Player *other) {
LOG_APPEND(Log::LOG_INFO, "- Started information exchange with %s",
other->npc.mName.c_str());
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_POS)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(other, pl->guid);
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(pl, other->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl, other->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl, other->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl, other->guid);
playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(pl, other->guid);
LOG_APPEND(Log::LOG_INFO, "- Finished information exchange with %s",
other->npc.mName.c_str());
});
playerController->GetPacket(ID_PLAYER_POS)->Send(player);
myPacket->Send(player, true); //send to other clients
Script::Call<Script::CallbackIdentity("OnPlayerCellChange")>(player->getId());
LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_PLAYER_CELL_CHANGE",
player->cell.getDescription().c_str());
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Ignored because %s is dead",
player->npc.mName.c_str());
}
break;
}
case ID_PLAYER_CELL_STATE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_CELL_STATE from %s",
player->npc.mName.c_str());
myPacket->Read(player);
CellController::get()->update(player);
Script::Call<Script::CallbackIdentity("OnPlayerCellState")>(player->getId());
break;
}
case ID_PLAYER_ATTRIBUTE:
{
if (!player->creatureStats.mDead)
{
myPacket->Read(player);
//myPacket->Send(player, true);
player->sendToLoaded(myPacket);
Script::Call<Script::CallbackIdentity("OnPlayerAttributesChange")>(player->getId());
}
break;
}
case ID_PLAYER_SKILL:
{
if (!player->creatureStats.mDead)
{
myPacket->Read(player);
//myPacket->Send(player, true);
player->sendToLoaded(myPacket);
Script::Call<Script::CallbackIdentity("OnPlayerSkillsChange")>(player->getId());
}
break;
}
case ID_PLAYER_LEVEL:
{
if (!player->creatureStats.mDead)
{
myPacket->Read(player);
//myPacket->Send(player, true);
Script::Call<Script::CallbackIdentity("OnPlayerLevelChange")>(player->getId());
}
break;
}
case ID_PLAYER_EQUIPMENT:
{
DEBUG_PRINTF("ID_PLAYER_EQUIPMENT\n");
myPacket->Read(player);
//myPacket->Send(player, true);
player->sendToLoaded(myPacket);
Script::Call<Script::CallbackIdentity("OnPlayerEquipmentChange")>(player->getId());
break;
}
case ID_PLAYER_INVENTORY:
{
DEBUG_PRINTF("ID_PLAYER_INVENTORY\n");
myPacket->Read(player);
Script::Call<Script::CallbackIdentity("OnPlayerInventoryChange")>(player->getId());
break;
}
case ID_PLAYER_SPELLBOOK:
{
DEBUG_PRINTF("ID_PLAYER_SPELLBOOK\n");
myPacket->Read(player);
Script::Call<Script::CallbackIdentity("OnPlayerSpellbookChange")>(player->getId());
break;
}
case ID_PLAYER_JOURNAL:
{
DEBUG_PRINTF("ID_PLAYER_JOURNAL\n");
myPacket->Read(player);
Script::Call<Script::CallbackIdentity("OnPlayerJournalChange")>(player->getId());
break;
}
case ID_PLAYER_ATTACK:
{
DEBUG_PRINTF("ID_PLAYER_ATTACK\n");
if (!player->creatureStats.mDead)
{
myPacket->Read(player);
Player *target = Players::getPlayer(player->attack.target);
if (target == nullptr)
target = player;
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Player: %s attacked %s state: %d", player->npc.mName.c_str(),
target->npc.mName.c_str(), player->attack.pressed == 1);
if (player->attack.pressed == 0)
{
LOG_APPEND(Log::LOG_VERBOSE, "success: %d", player->attack.success == 1);
if (player->attack.success == 1)
{
LOG_APPEND(Log::LOG_VERBOSE, "damage: %d", player->attack.damage == 1);
target->setLastAttackerId(player->getId());
target->setLastAttackerTime(std::chrono::steady_clock::now());
}
}
//myPacket->Send(player, true);
player->sendToLoaded(myPacket);
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->RequestData(player->attack.target);
}
break;
}
case ID_PLAYER_DYNAMICSTATS:
{
DEBUG_PRINTF("ID_PLAYER_DYNAMICSTATS\n");
myPacket->Read(player);
//myPacket->Send(player, true);
player->sendToLoaded(myPacket);
break;
}
case ID_GAME_DIE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_DIE from %s",
player->npc.mName.c_str());
Player *killer = Players::getPlayer(player->getLastAttackerId());
short reason = 0; // unknown;
double secondsSinceLastAttacker = chrono::duration_cast<chrono::duration<double>>(
chrono::steady_clock::now() - player->getLastAttackerTime()).count();
if (!killer)
killer = player;
if (secondsSinceLastAttacker < 3.0f)
reason = 1; // killed
else
reason = 2; //suicide
player->resetLastAttacker();
player->creatureStats.mDead = true;
myPacket->Send(player, true);
Script::Call<Script::CallbackIdentity("OnPlayerDeath")>(player->getId(), reason, killer->getId());
break;
}
case ID_GAME_RESURRECT:
{
DEBUG_PRINTF("ID_GAME_RESURRECT\n");
//packetResurrect.Read(player);
player->creatureStats.mDead = false;
myPacket->Send(player, true);
playerController->GetPacket(ID_PLAYER_POS)->RequestData(player->guid);
playerController->GetPacket(ID_PLAYER_CELL_CHANGE)->RequestData(player->guid);
Script::Call<Script::CallbackIdentity("OnPlayerResurrect")>(player->getId());
break;
}
case ID_PLAYER_DRAWSTATE:
{
DEBUG_PRINTF("ID_PLAYER_DRAWSTATE\n");
myPacket->Read(player);
//myPacket->Send(player, true);
player->sendToLoaded(myPacket);
break;
}
case ID_CHAT_MESSAGE:
{
DEBUG_PRINTF("ID_CHAT_MESSAGE\n");
myPacket->Read(player);
Script::CallBackReturn<Script::CallbackIdentity("OnPlayerSendMessage")> result = true;
Script::Call<Script::CallbackIdentity("OnPlayerSendMessage")>(result, player->getId(), player->chatMessage.c_str());
if (result)
{
player->chatMessage = player->npc.mName + " (" + std::to_string(player->getId()) + "): "
+ player->chatMessage + "\n";
myPacket->Send(player, false);
myPacket->Send(player, true);
}
break;
}
case ID_PLAYER_CHARGEN:
{
DEBUG_PRINTF("ID_PLAYER_CHARGEN\n");
myPacket->Read(player);
if (player->charGenStage.current == player->charGenStage.end && player->charGenStage.current != 0)
{
Script::Call<Script::CallbackIdentity("OnPlayerEndCharGen")>(player->getId());
cout << "RACE: " << player->npc.mRace << endl;
}
break;
}
case ID_GUI_MESSAGEBOX:
{
DEBUG_PRINTF("ID_GUI_MESSAGEBOX\n");
myPacket->Read(player);
Script::Call<Script::CallbackIdentity("OnGUIAction")>(player->getId(), (int)player->guiMessageBox.id,
player->guiMessageBox.data.c_str());
break;
}
case ID_PLAYER_CHARCLASS:
{
DEBUG_PRINTF("ID_PLAYER_CHARCLASS\n");
myPacket->Read(player);
break;
}
default:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled PlayerPacket with identifier %i has arrived",
packet->data[0]);
break;
}
}
void Networking::processWorldPacket(RakNet::Packet *packet)
{
Player *player = Players::getPlayer(packet->guid);
if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
return;
WorldPacket *myPacket = worldController->GetPacket(packet->data[0]);
// Clear our baseEvent before loading new data in it
baseEvent.cell.blank();
baseEvent.objectChanges.objects.clear();
baseEvent.guid = packet->guid;
switch (packet->data[0])
{
case ID_OBJECT_PLACE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_PLACE from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
Script::Call<Script::CallbackIdentity("OnObjectPlace")>(
player->getId(),
baseEvent.cell.getDescription().c_str());
break;
}
case ID_OBJECT_DELETE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_DELETE from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
Script::Call<Script::CallbackIdentity("OnObjectDelete")>(
player->getId(),
baseEvent.cell.getDescription().c_str());
break;
}
case ID_OBJECT_SCALE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_SCALE from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
Script::Call<Script::CallbackIdentity("OnObjectScale")>(
player->getId(),
baseEvent.cell.getDescription().c_str());
break;
}
case ID_OBJECT_LOCK:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_LOCK from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
Script::Call<Script::CallbackIdentity("OnObjectLock")>(
player->getId(),
baseEvent.cell.getDescription().c_str());
break;
}
case ID_OBJECT_UNLOCK:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_UNLOCK from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
Script::Call<Script::CallbackIdentity("OnObjectUnlock")>(
player->getId(),
baseEvent.cell.getDescription().c_str());
break;
}
case ID_OBJECT_MOVE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_MOVE from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
break;
}
case ID_OBJECT_ROTATE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_ROTATE from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
break;
}
case ID_OBJECT_ANIM_PLAY:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_OBJECT_ANIM_PLAY from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
break;
}
case ID_DOOR_STATE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_DOOR_STATE from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
Script::Call<Script::CallbackIdentity("OnDoorState")>(
player->getId(),
baseEvent.cell.getDescription().c_str());
break;
}
case ID_CONTAINER:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_CONTAINER from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
LOG_APPEND(Log::LOG_WARN, "- action: %i", baseEvent.action);
// Until we have a timestamp-based system, send packets pertaining to more
// than one container (i.e. replies to server requests for container contents)
// only to players who have the container's cell loaded
if (baseEvent.action == BaseEvent::SET && baseEvent.objectChanges.count > 1)
CellController::get()->getCell(&baseEvent.cell)->sendToLoaded(myPacket, &baseEvent);
else
myPacket->Send(&baseEvent, true);
Script::Call<Script::CallbackIdentity("OnContainer")>(
player->getId(),
baseEvent.cell.getDescription().c_str());
LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_CONTAINER");
break;
}
case ID_SCRIPT_LOCAL_SHORT:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_SCRIPT_LOCAL_SHORT from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
break;
}
case ID_SCRIPT_LOCAL_FLOAT:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_SCRIPT_LOCAL_FLOAT from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
break;
}
case ID_SCRIPT_MEMBER_SHORT:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_SCRIPT_MEMBER_SHORT from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
break;
}
case ID_SCRIPT_GLOBAL_SHORT:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_SCRIPT_GLOBAL_SHORT from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
break;
}
case ID_MUSIC_PLAY:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_MUSIC_PLAY from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
break;
}
case ID_VIDEO_PLAY:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_VIDEO_PLAY from %s",
player->npc.mName.c_str());
myPacket->Read(&baseEvent);
myPacket->Send(&baseEvent, true);
break;
}
default:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled WorldPacket with identifier %i has arrived",
packet->data[0]);
break;
}
}
void Networking::update(RakNet::Packet *packet)
{
Player *player = Players::getPlayer(packet->guid);
RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
{
RakNet::RakNetGUID ignoredGUID;
bsIn.Read(ignoredGUID);
(void)ignoredGUID;
}
if (player == 0)
{
playerController->SetStream(&bsIn, 0);
playerController->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid);
Players::newPlayer(packet->guid);
player = Players::getPlayer(packet->guid);
playerController->GetPacket(ID_USER_MYID)->Send(Players::getPlayer(packet->guid), false);
return;
}
else if (playerController->ContainsPacket(packet->data[0]))
{
playerController->SetStream(&bsIn, 0);
processPlayerPacket(packet);
}
else if (worldController->ContainsPacket(packet->data[0]))
{
worldController->SetStream(&bsIn, 0);
processWorldPacket(packet);
}
else
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled Raknet packet with identifier %i has arrived",
packet->data[0]);
}
}
void Networking::newPlayer(RakNet::RakNetGUID guid)
{
playerController->GetPacket(ID_PLAYER_BASEINFO)->RequestData(guid);
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->RequestData(guid);
playerController->GetPacket(ID_PLAYER_POS)->RequestData(guid);
playerController->GetPacket(ID_PLAYER_CELL_CHANGE)->RequestData(guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->RequestData(guid);
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Sending info about other players to %lu",
guid.g);
for (TPlayers::iterator pl = players->begin(); pl != players->end(); pl++) //sending other players to new player
{
// If we are iterating over the new player, don't send the packets below
if (pl->first == guid) continue;
// If an invalid key makes it into the Players map, ignore it
else if (pl->first == RakNet::UNASSIGNED_RAKNET_GUID) continue;
// if player not fully connected
else if (pl->second == nullptr) continue;
// If we are iterating over a player who has inputted their name, proceed
else if (pl->second->getLoadState() == Player::POSTLOADED)
{
playerController->GetPacket(ID_PLAYER_BASEINFO)->Send(pl->second, guid);
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(pl->second, guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->second, guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->second, guid);
playerController->GetPacket(ID_PLAYER_POS)->Send(pl->second, guid);
playerController->GetPacket(ID_PLAYER_CELL_CHANGE)->Send(pl->second, guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->second, guid);
}
}
LOG_APPEND(Log::LOG_WARN, "- Done");
}
void Networking::disconnectPlayer(RakNet::RakNetGUID guid)
{
Player *player = Players::getPlayer(guid);
if (!player)
return;
Script::Call<Script::CallbackIdentity("OnPlayerDisconnect")>(player->getId());
playerController->GetPacket(ID_USER_DISCONNECTED)->Send(player, true);
Players::deletePlayer(guid);
}
PlayerPacketController *Networking::getPlayerController() const
{
return playerController;
}
WorldPacketController *Networking::getWorldController() const
{
return worldController;
}
BaseEvent *Networking::getLastEvent()
{
return &baseEvent;
}
const Networking &Networking::get()
{
return *sThis;
}
Networking *Networking::getPtr()
{
return sThis;
}
void Networking::stopServer(int code)
{
running = false;
exitCode = code;
}
int Networking::mainLoop()
{
RakNet::Packet *packet;
while (running)
{
if (kbhit() && getch() == '\n')
break;
for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive())
{
switch (packet->data[0])
{
case ID_REMOTE_DISCONNECTION_NOTIFICATION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected",
packet->systemAddress.ToString());
break;
case ID_REMOTE_CONNECTION_LOST:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection",
packet->systemAddress.ToString());
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has connected",
packet->systemAddress.ToString());
break;
case ID_CONNECTION_REQUEST_ACCEPTED: // client to server
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Our connection request has been accepted");
break;
}
case ID_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "A connection is incoming from %s",
packet->systemAddress.ToString());
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "The server is full");
break;
case ID_DISCONNECTION_NOTIFICATION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected",
packet->systemAddress.ToString());
disconnectPlayer(packet->guid);
break;
case ID_CONNECTION_LOST:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection",
packet->systemAddress.ToString());
disconnectPlayer(packet->guid);
break;
case ID_CONNECTED_PING:
case ID_UNCONNECTED_PING:
break;
case ID_MASTER_QUERY:
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Query request from %s",
packet->systemAddress.ToString());
RakNet::BitStream bs;
bs.Write((unsigned char) ID_MASTER_QUERY);
bs.Write(Players::getPlayers()->size());
for (auto player : *Players::getPlayers())
bs.Write(RakNet::RakString(player.second->npc.mName.c_str()));
bs.Write(0); // plugins
peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, packet->systemAddress, false);
break;
}
default:
update(packet);
break;
}
}
TimerAPI::Tick();
this_thread::sleep_for(chrono::milliseconds(1));
}
TimerAPI::Terminate();
return exitCode;
}
void Networking::kickPlayer(RakNet::RakNetGUID guid)
{
peer->CloseConnection(guid, true);
}
unsigned short Networking::numberOfConnections() const
{
return peer->NumberOfConnections();
}
unsigned int Networking::maxConnections() const
{
return peer->GetMaximumIncomingConnections();
}
int Networking::getAvgPing(RakNet::AddressOrGUID addr) const
{
return peer->GetAveragePing(addr);
}
MasterClient *Networking::getMasterClient()
{
return mclient;
}
void Networking::InitQuery(std::string queryAddr, unsigned short queryPort, std::string serverAddr,
unsigned short serverPort)
{
mclient = new MasterClient(queryAddr, (unsigned short) queryPort, serverAddr, (unsigned short) serverPort);
}