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39 lines
735 B
C++
39 lines
735 B
C++
#ifndef OPENMW_ESM_FOGSTATE_H
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#define OPENMW_ESM_FOGSTATE_H
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#include <vector>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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struct FogTexture
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{
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int mX, mY; // Only used for interior cells
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std::vector<char> mImageData;
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};
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// format 0, saved games only
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// Fog of war state
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struct FogState
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{
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// Only used for interior cells
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float mNorthMarkerAngle;
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struct Bounds
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{
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float mMinX;
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float mMinY;
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float mMaxX;
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float mMaxY;
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} mBounds;
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std::vector<FogTexture> mFogTextures;
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void load (ESMReader &esm);
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void save (ESMWriter &esm, bool interiorCell) const;
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};
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}
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#endif
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