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openmw-tes3coop/components/nif/data.cpp

264 lines
6.2 KiB
C++

#include "data.hpp"
#include "node.hpp"
namespace Nif
{
void NiSkinInstance::read(NIFStream *nif)
{
data.read(nif);
root.read(nif);
bones.read(nif);
}
void NiSkinInstance::post(NIFFile *nif)
{
data.post(nif);
root.post(nif);
bones.post(nif);
if(data.empty() || root.empty())
nif->fail("NiSkinInstance missing root or data");
size_t bnum = bones.length();
if(bnum != data->bones.size())
nif->fail("Mismatch in NiSkinData bone count");
root->makeRootBone(&data->trafo);
for(size_t i=0; i<bnum; i++)
{
if(bones[i].empty())
nif->fail("Oops: Missing bone! Don't know how to handle this.");
bones[i]->makeBone(i, data->bones[i]);
}
}
void ShapeData::read(NIFStream *nif)
{
int verts = nif->getUShort();
if(nif->getInt())
nif->getVector3s(vertices, verts);
if(nif->getInt())
nif->getVector3s(normals, verts);
center = nif->getVector3();
radius = nif->getFloat();
if(nif->getInt())
nif->getVector4s(colors, verts);
// Only the first 6 bits are used as a count. I think the rest are
// flags of some sort.
int uvs = nif->getUShort();
uvs &= 0x3f;
if(nif->getInt())
{
uvlist.resize(uvs);
for(int i = 0;i < uvs;i++)
{
nif->getVector2s(uvlist[i], verts);
// flip the texture coordinates to convert them to the OpenGL convention of bottom-left image origin
for (unsigned int uv=0; uv<uvlist[i].size(); ++uv)
{
uvlist[i][uv] = osg::Vec2f(uvlist[i][uv].x(), 1.f - uvlist[i][uv].y());
}
}
}
}
void NiTriShapeData::read(NIFStream *nif)
{
ShapeData::read(nif);
/*int tris =*/ nif->getUShort();
// We have three times as many vertices as triangles, so this
// is always equal to tris*3.
int cnt = nif->getInt();
nif->getUShorts(triangles, cnt);
// Read the match list, which lists the vertices that are equal to
// vertices. We don't actually need need this for anything, so
// just skip it.
int verts = nif->getUShort();
for(int i=0;i < verts;i++)
{
// Number of vertices matching vertex 'i'
int num = nif->getUShort();
nif->skip(num * sizeof(short));
}
}
void NiAutoNormalParticlesData::read(NIFStream *nif)
{
ShapeData::read(nif);
// Should always match the number of vertices
numParticles = nif->getUShort();
particleRadius = nif->getFloat();
activeCount = nif->getUShort();
if(nif->getInt())
{
// Particle sizes
nif->getFloats(sizes, vertices.size());
}
}
void NiRotatingParticlesData::read(NIFStream *nif)
{
NiAutoNormalParticlesData::read(nif);
if(nif->getInt())
{
// Rotation quaternions.
nif->getQuaternions(rotations, vertices.size());
}
}
void NiPosData::read(NIFStream *nif)
{
mKeyList.reset(new Vector3KeyMap);
mKeyList->read(nif);
}
void NiUVData::read(NIFStream *nif)
{
for(int i = 0;i < 4;i++)
{
mKeyList[i].reset(new FloatKeyMap);
mKeyList[i]->read(nif);
}
}
void NiFloatData::read(NIFStream *nif)
{
mKeyList.reset(new FloatKeyMap);
mKeyList->read(nif);
}
void NiPixelData::read(NIFStream *nif)
{
fmt = (Format)nif->getUInt();
rmask = nif->getInt(); // usually 0xff
gmask = nif->getInt(); // usually 0xff00
bmask = nif->getInt(); // usually 0xff0000
amask = nif->getInt(); // usually 0xff000000 or zero
bpp = nif->getInt();
// Unknown
nif->skip(12);
mips = nif->getInt();
// Bytes per pixel, should be bpp * 8
/* int bytes = */ nif->getInt();
for(int i=0; i<mips; i++)
{
// Image size and offset in the following data field
Mipmap m;
m.width = nif->getUInt();
m.height = nif->getUInt();
m.dataOffset = nif->getUInt();
mipmaps.push_back(m);
}
// Read the data
unsigned int dataSize = nif->getInt();
data.reserve(dataSize);
for (unsigned i=0; i<dataSize; ++i)
data.push_back((unsigned char)nif->getChar());
}
void NiColorData::read(NIFStream *nif)
{
mKeyMap.reset(new Vector4KeyMap);
mKeyMap->read(nif);
}
void NiVisData::read(NIFStream *nif)
{
int count = nif->getInt();
mVis.resize(count);
for(size_t i = 0;i < mVis.size();i++)
{
mVis[i].time = nif->getFloat();
mVis[i].isSet = (nif->getChar() != 0);
}
}
void NiSkinData::read(NIFStream *nif)
{
trafo.rotation = nif->getMatrix3();
trafo.pos = nif->getVector3();
trafo.scale = nif->getFloat();
int boneNum = nif->getInt();
nif->getInt(); // -1
bones.resize(boneNum);
for(int i=0;i<boneNum;i++)
{
BoneInfo &bi = bones[i];
bi.trafo.rotation = nif->getMatrix3();
bi.trafo.pos = nif->getVector3();
bi.trafo.scale = nif->getFloat();
bi.boundSphereCenter = nif->getVector3();
bi.boundSphereRadius = nif->getFloat();
// Number of vertex weights
bi.weights.resize(nif->getUShort());
for(size_t j = 0;j < bi.weights.size();j++)
{
bi.weights[j].vertex = nif->getUShort();
bi.weights[j].weight = nif->getFloat();
}
}
}
void NiMorphData::read(NIFStream *nif)
{
int morphCount = nif->getInt();
int vertCount = nif->getInt();
/*relative targets?*/nif->getChar();
mMorphs.resize(morphCount);
for(int i = 0;i < morphCount;i++)
{
mMorphs[i].mKeyFrames.reset(new FloatKeyMap);
mMorphs[i].mKeyFrames->read(nif, true);
nif->getVector3s(mMorphs[i].mVertices, vertCount);
}
}
void NiKeyframeData::read(NIFStream *nif)
{
mRotations.reset(new QuaternionKeyMap);
mRotations->read(nif);
if(mRotations->mInterpolationType == Vector3KeyMap::sXYZInterpolation)
{
//Chomp unused float
nif->getFloat();
mXRotations.reset(new FloatKeyMap);
mYRotations.reset(new FloatKeyMap);
mZRotations.reset(new FloatKeyMap);
mXRotations->read(nif, true);
mYRotations->read(nif, true);
mZRotations->read(nif, true);
}
mTranslations.reset(new Vector3KeyMap);
mTranslations->read(nif);
mScales.reset(new FloatKeyMap);
mScales->read(nif);
}
} // Namespace