You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3coop/apps/openmw/mwsound/sound_output.hpp

85 lines
3.0 KiB
C++

#ifndef GAME_SOUND_SOUND_OUTPUT_H
#define GAME_SOUND_SOUND_OUTPUT_H
#include <string>
#include <memory>
#include <vector>
#include "soundmanagerimp.hpp"
namespace MWSound
{
class SoundManager;
struct Sound_Decoder;
class Sound;
class Sound_Loudness;
// An opaque handle for the implementation's sound buffers.
typedef void *Sound_Handle;
// An opaque handle for the implementation's sound instances.
typedef void *Sound_Instance;
class Sound_Output
{
SoundManager &mManager;
virtual std::vector<std::string> enumerate() = 0;
virtual void init(const std::string &devname=std::string()) = 0;
virtual void deinit() = 0;
virtual std::vector<std::string> enumerateHrtf() = 0;
virtual void enableHrtf(const std::string &hrtfname, bool auto_enable) = 0;
virtual void disableHrtf() = 0;
virtual Sound_Handle loadSound(const std::string &fname) = 0;
virtual void unloadSound(Sound_Handle data) = 0;
virtual size_t getSoundDataSize(Sound_Handle data) const = 0;
virtual void playSound(MWBase::SoundPtr sound, Sound_Handle data, float offset) = 0;
virtual void playSound3D(MWBase::SoundPtr sound, Sound_Handle data, float offset) = 0;
virtual void finishSound(MWBase::SoundPtr sound) = 0;
virtual bool isSoundPlaying(MWBase::SoundPtr sound) = 0;
virtual void updateSound(MWBase::SoundPtr sound) = 0;
virtual void streamSound(DecoderPtr decoder, MWBase::SoundStreamPtr sound) = 0;
virtual void streamSound3D(DecoderPtr decoder, MWBase::SoundStreamPtr sound) = 0;
virtual void finishStream(MWBase::SoundStreamPtr sound) = 0;
virtual double getStreamDelay(MWBase::SoundStreamPtr sound) = 0;
virtual double getStreamOffset(MWBase::SoundStreamPtr sound) = 0;
virtual bool isStreamPlaying(MWBase::SoundStreamPtr sound) = 0;
virtual void updateStream(MWBase::SoundStreamPtr sound) = 0;
virtual void startUpdate() = 0;
virtual void finishUpdate() = 0;
virtual void updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env) = 0;
virtual void pauseSounds(int types) = 0;
virtual void resumeSounds(int types) = 0;
// HACK: The sound output implementation really shouldn't be handling
// asynchronous loudness data loading, but it's currently where we have
// a background processing thread.
virtual void loadLoudnessAsync(DecoderPtr decoder, Sound_Loudness *loudness) = 0;
Sound_Output& operator=(const Sound_Output &rhs);
Sound_Output(const Sound_Output &rhs);
protected:
bool mInitialized;
Sound_Output(SoundManager &mgr)
: mManager(mgr), mInitialized(false)
{ }
public:
virtual ~Sound_Output() { }
bool isInitialized() const { return mInitialized; }
friend class OpenAL_Output;
friend class SoundManager;
};
}
#endif