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58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
#ifndef COMPONENTS_FILES_ANDROIDPATH_H
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#define COMPONENTS_FILES_ANDROIDPATH_H
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#if defined(__ANDROID__)
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#include <boost/filesystem.hpp>
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/**
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* \namespace Files
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*/
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namespace Files
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{
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struct AndroidPath
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{
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AndroidPath(const std::string& application_name);
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/**
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* \brief Return path to the user directory.
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*/
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boost::filesystem::path getUserConfigPath() const;
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boost::filesystem::path getUserDataPath() const;
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/**
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* \brief Return path to the global (system) directory where config files can be placed.
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*/
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boost::filesystem::path getGlobalConfigPath() const;
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/**
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* \brief Return path to the runtime configuration directory which is the
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* place where an application was started.
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*/
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boost::filesystem::path getLocalPath() const;
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/**
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* \brief Return path to the global (system) directory where game files can be placed.
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*/
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boost::filesystem::path getGlobalDataPath() const;
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/**
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* \brief
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*/
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boost::filesystem::path getCachePath() const;
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boost::filesystem::path getInstallPath() const;
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std::string mName;
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};
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} /* namespace Files */
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#endif /* defined(__Android__) */
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#endif /* COMPONENTS_FILES_ANDROIDPATH_H */
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