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openmw-tes3coop/components/resource/objectcache.cpp

142 lines
4.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Version>
#if OSG_VERSION_LESS_THAN(3,3,3)
#include "objectcache.hpp"
using namespace osgDB;
////////////////////////////////////////////////////////////////////////////////////////////
//
// ObjectCache
//
ObjectCache::ObjectCache():
osg::Referenced(true)
{
// OSG_NOTICE<<"Constructed ObjectCache"<<std::endl;
}
ObjectCache::~ObjectCache()
{
// OSG_NOTICE<<"Destructed ObjectCache"<<std::endl;
}
void ObjectCache::addObjectCache(ObjectCache* objectCache)
{
// don't allow a cache to be added to itself.
if (objectCache==this) return;
// lock both ObjectCache to prevent their contents from being modified by other threads while we merge.
OpenThreads::ScopedLock<OpenThreads::Mutex> lock1(_objectCacheMutex);
OpenThreads::ScopedLock<OpenThreads::Mutex> lock2(objectCache->_objectCacheMutex);
// OSG_NOTICE<<"Inserting objects to main ObjectCache "<<objectCache->_objectCache.size()<<std::endl;
_objectCache.insert(objectCache->_objectCache.begin(), objectCache->_objectCache.end());
}
void ObjectCache::addEntryToObjectCache(const std::string& filename, osg::Object* object, double timestamp)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
_objectCache[filename]=ObjectTimeStampPair(object,timestamp);
}
osg::Object* ObjectCache::getFromObjectCache(const std::string& fileName)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
ObjectCacheMap::iterator itr = _objectCache.find(fileName);
if (itr!=_objectCache.end()) return itr->second.first.get();
else return 0;
}
osg::ref_ptr<osg::Object> ObjectCache::getRefFromObjectCache(const std::string& fileName)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
ObjectCacheMap::iterator itr = _objectCache.find(fileName);
if (itr!=_objectCache.end())
{
// OSG_NOTICE<<"Found "<<fileName<<" in ObjectCache "<<this<<std::endl;
return itr->second.first;
}
else return 0;
}
void ObjectCache::updateTimeStampOfObjectsInCacheWithExternalReferences(double referenceTime)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
// look for objects with external references and update their time stamp.
for(ObjectCacheMap::iterator itr=_objectCache.begin();
itr!=_objectCache.end();
++itr)
{
// if ref count is greater the 1 the object has an external reference.
if (itr->second.first->referenceCount()>1)
{
// so update it time stamp.
itr->second.second = referenceTime;
}
}
}
void ObjectCache::removeExpiredObjectsInCache(double expiryTime)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
// Remove expired entries from object cache
ObjectCacheMap::iterator oitr = _objectCache.begin();
while(oitr != _objectCache.end())
{
if (oitr->second.second<=expiryTime)
{
_objectCache.erase(oitr++);
}
else
{
++oitr;
}
}
}
void ObjectCache::removeFromObjectCache(const std::string& fileName)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
ObjectCacheMap::iterator itr = _objectCache.find(fileName);
if (itr!=_objectCache.end()) _objectCache.erase(itr);
}
void ObjectCache::clear()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
_objectCache.clear();
}
void ObjectCache::releaseGLObjects(osg::State* state)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
for(ObjectCacheMap::iterator itr = _objectCache.begin();
itr != _objectCache.end();
++itr)
{
osg::Object* object = itr->second.first.get();
object->releaseGLObjects(state);
}
}
#endif