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openmw-tes3coop/components/openmw-mp/Base
David Cernat ccb15cc09e [Client] When players die, make guards willing to arrest them again 7 years ago
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BaseActor.hpp [General] Implement sending and reading of ActorEquipment packets 8 years ago
BaseEvent.hpp [General] Implement ObjectState packet 8 years ago
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 8 years ago
BasePlayer.hpp [Client] When players die, make guards willing to arrest them again 7 years ago
BaseStructs.hpp [Client] Synchronize spellcasting for non-bipedal creatures 8 years ago