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448 lines
16 KiB
C++
448 lines
16 KiB
C++
#include "settings.hpp"
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#include <sstream>
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#include <iostream>
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#include <components/misc/stringops.hpp>
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#include <boost/filesystem/fstream.hpp>
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#include <boost/algorithm/string.hpp>
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namespace
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{
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bool parseBool(const std::string& string)
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{
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return (Misc::StringUtils::ciEqual(string, "true"));
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}
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float parseFloat(const std::string& string)
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{
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std::stringstream stream;
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stream << string;
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float ret = 0.f;
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stream >> ret;
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return ret;
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}
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int parseInt(const std::string& string)
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{
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std::stringstream stream;
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stream << string;
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int ret = 0;
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stream >> ret;
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return ret;
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}
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template <typename T>
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std::string toString(T val)
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{
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std::ostringstream stream;
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stream << val;
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return stream.str();
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}
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template <>
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std::string toString(bool val)
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{
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return val ? "true" : "false";
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}
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}
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namespace Settings
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{
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CategorySettingValueMap Manager::mDefaultSettings = CategorySettingValueMap();
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CategorySettingValueMap Manager::mUserSettings = CategorySettingValueMap();
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CategorySettingVector Manager::mChangedSettings = CategorySettingVector();
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typedef std::map< CategorySetting, bool > CategorySettingStatusMap;
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class SettingsFileParser
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{
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public:
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SettingsFileParser() : mLine(0) {}
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void loadSettingsFile (const std::string& file, CategorySettingValueMap& settings)
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{
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mFile = file;
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boost::filesystem::ifstream stream;
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stream.open(boost::filesystem::path(file));
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std::cout << "Loading settings file: " << file << std::endl;
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std::string currentCategory;
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mLine = 0;
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while (!stream.eof() && !stream.fail())
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{
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++mLine;
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std::string line;
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std::getline( stream, line );
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size_t i = 0;
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if (!skipWhiteSpace(i, line))
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continue;
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if (line[i] == '#') // skip comment
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continue;
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if (line[i] == '[')
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{
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size_t end = line.find(']', i);
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if (end == std::string::npos)
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fail("unterminated category");
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currentCategory = line.substr(i+1, end - (i+1));
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boost::algorithm::trim(currentCategory);
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i = end+1;
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}
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if (!skipWhiteSpace(i, line))
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continue;
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if (currentCategory.empty())
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fail("empty category name");
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size_t settingEnd = line.find('=', i);
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if (settingEnd == std::string::npos)
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fail("unterminated setting name");
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std::string setting = line.substr(i, (settingEnd-i));
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boost::algorithm::trim(setting);
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size_t valueBegin = settingEnd+1;
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std::string value = line.substr(valueBegin);
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boost::algorithm::trim(value);
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if (settings.insert(std::make_pair(std::make_pair(currentCategory, setting), value)).second == false)
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fail(std::string("duplicate setting: [" + currentCategory + "] " + setting));
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}
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}
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void saveSettingsFile (const std::string& file, CategorySettingValueMap& settings)
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{
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// No options have been written to the file yet.
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CategorySettingStatusMap written;
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for (CategorySettingValueMap::iterator it = settings.begin(); it != settings.end(); ++it) {
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written[it->first] = false;
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}
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// Have we substantively changed the settings file?
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bool changed = false;
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// Were there any lines at all in the file?
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bool existing = false;
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// The category/section we're currently in.
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std::string currentCategory;
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// Open the existing settings.cfg file to copy comments. This might not be the same file
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// as the output file if we're copying the setting from the default settings.cfg for the
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// first time. A minor change in API to pass the source file might be in order here.
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boost::filesystem::ifstream istream;
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boost::filesystem::path ipath(file);
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istream.open(ipath);
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// Create a new string stream to write the current settings to. It's likely that the
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// input file and the output file are the same, so this stream serves as a temporary file
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// of sorts. The setting files aren't very large so there's no performance issue.
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std::stringstream ostream;
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// For every line in the input file...
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while (!istream.eof() && !istream.fail()) {
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std::string line;
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std::getline(istream, line);
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// The current character position in the line.
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size_t i = 0;
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// Don't add additional newlines at the end of the file.
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if (istream.eof()) continue;
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// Copy entirely blank lines.
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if (!skipWhiteSpace(i, line)) {
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ostream << line << std::endl;
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continue;
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}
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// There were at least some comments in the input file.
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existing = true;
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// Copy comments.
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if (line[i] == '#') {
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ostream << line << std::endl;
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continue;
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}
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// Category heading.
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if (line[i] == '[') {
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size_t end = line.find(']', i);
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// This should never happen unless the player edited the file while playing.
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if (end == std::string::npos) {
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ostream << "# unterminated category: " << line << std::endl;
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changed = true;
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continue;
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}
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// Ensure that all options in the current category have been written.
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for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit) {
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if (mit->second == false && mit->first.first == currentCategory) {
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std::cout << "Added new setting: [" << currentCategory << "] "
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<< mit->first.second << " = " << settings[mit->first] << std::endl;
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ostream << mit->first.second << " = " << settings[mit->first] << std::endl;
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mit->second = true;
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changed = true;
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}
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}
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// Update the current category.
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currentCategory = line.substr(i+1, end - (i+1));
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boost::algorithm::trim(currentCategory);
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// Write the (new) current category to the file.
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ostream << "[" << currentCategory << "]" << std::endl;
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//std::cout << "Wrote category: " << currentCategory << std::endl;
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// A setting can apparently follow the category on an input line. That's rather
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// inconvenient, since it makes it more likely to have duplicative sections,
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// which our algorithm doesn't like. Do the best we can.
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i = end+1;
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}
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// Truncate trailing whitespace, since we're changing the file anayway.
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if (!skipWhiteSpace(i, line))
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continue;
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// If we've found settings before the first category, something's wrong. This
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// should never happen unless the player edited the file while playing, since
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// the loadSettingsFile() logic rejects it.
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if (currentCategory.empty()) {
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ostream << "# empty category name: " << line << std::endl;
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changed = true;
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continue;
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}
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// Which setting was at this location in the input file?
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size_t settingEnd = line.find('=', i);
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// This should never happen unless the player edited the file while playing.
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if (settingEnd == std::string::npos) {
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ostream << "# unterminated setting name: " << line << std::endl;
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changed = true;
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continue;
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}
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std::string setting = line.substr(i, (settingEnd-i));
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boost::algorithm::trim(setting);
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// Get the existing value so we can see if we've changed it.
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size_t valueBegin = settingEnd+1;
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std::string value = line.substr(valueBegin);
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boost::algorithm::trim(value);
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// Construct the setting map key to determine whether the setting has already been
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// written to the file.
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CategorySetting key = std::make_pair(currentCategory, setting);
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CategorySettingStatusMap::iterator finder = written.find(key);
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// Settings not in the written map are definitely invalid. Currently, this can only
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// happen if the player edited the file while playing, because loadSettingsFile()
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// will accept anything and pass it along in the map, but in the future, we might
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// want to handle invalid settings more gracefully here.
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if (finder == written.end()) {
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ostream << "# invalid setting: " << line << std::endl;
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changed = true;
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continue;
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}
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// Write the current value of the setting to the file. The key must exist in the
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// settings map because of how written was initialized and finder != end().
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ostream << setting << " = " << settings[key] << std::endl;
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// Mark that setting as written.
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finder->second = true;
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// Did we really change it?
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if (value != settings[key]) {
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std::cout << "Changed setting: [" << currentCategory << "] "
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<< setting << " = " << settings[key] << std::endl;
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changed = true;
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}
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// No need to write the current line, because we just emitted a replacement.
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// Curiously, it appears that comments at the ends of lines with settings are not
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// allowed, and the comment becomes part of the value. Was that intended?
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}
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// We're done with the input stream file.
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istream.close();
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// Ensure that all options in the current category have been written. We must complete
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// the current category at the end of the file before moving on to any new categories.
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for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit) {
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if (mit->second == false && mit->first.first == currentCategory) {
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std::cout << "Added new setting: [" << mit->first.first << "] "
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<< mit->first.second << " = " << settings[mit->first] << std::endl;
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ostream << mit->first.second << " = " << settings[mit->first] << std::endl;
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mit->second = true;
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changed = true;
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}
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}
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// If there was absolutely nothing in the file (or more likely the file didn't
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// exist), start the newly created file with a helpful comment.
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if (!existing) {
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ostream << "# This is the OpenMW user 'settings.cfg' file. This file only contains" << std::endl;
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ostream << "# explicitly changed settings. If you would like to revert a setting" << std::endl;
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ostream << "# to its default, simply remove it from this file. For available" << std::endl;
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ostream << "# settings, see the file 'settings-default.cfg' or the documentation at:" << std::endl;
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ostream << "#" << std::endl;
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ostream << "# https://wiki.openmw.org/index.php?title=Settings" << std::endl;
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}
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// We still have one more thing to do before we're completely done writing the file.
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// It's possible that there are entirely new categories, or that the input file had
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// disappeared completely, so we need ensure that all settings are written to the file
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// regardless of those issues.
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for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit) {
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// If the setting hasn't been written yet.
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if (mit->second == false) {
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// If the catgory has changed, write a new category header.
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if (mit->first.first != currentCategory) {
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currentCategory = mit->first.first;
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std::cout << "Created new setting section: " << mit->first.first << std::endl;
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ostream << std::endl;
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ostream << "[" << currentCategory << "]" << std::endl;
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}
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std::cout << "Added new setting: [" << mit->first.first << "] "
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<< mit->first.second << " = " << settings[mit->first] << std::endl;
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// Then write the setting. No need to mark it as written because we're done.
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ostream << mit->first.second << " = " << settings[mit->first] << std::endl;
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changed = true;
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}
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}
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// Now install the newly written file in the requested place.
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if (changed) {
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std::cout << "Updating settings file: " << ipath << std::endl;
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boost::filesystem::ofstream ofstream;
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ofstream.open(ipath);
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ofstream << ostream.rdbuf();
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ofstream.close();
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}
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}
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private:
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/// Increment i until it longer points to a whitespace character
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/// in the string or has reached the end of the string.
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/// @return false if we have reached the end of the string
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bool skipWhiteSpace(size_t& i, std::string& str)
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{
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while (i < str.size() && std::isspace(str[i], std::locale::classic()))
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{
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++i;
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}
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return i < str.size();
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}
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void fail(const std::string& message)
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{
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std::stringstream error;
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error << "Error on line " << mLine << " in " << mFile << ":\n" << message;
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throw std::runtime_error(error.str());
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}
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std::string mFile;
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int mLine;
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};
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void Manager::clear()
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{
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mDefaultSettings.clear();
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mUserSettings.clear();
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mChangedSettings.clear();
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}
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void Manager::loadDefault(const std::string &file)
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{
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SettingsFileParser parser;
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parser.loadSettingsFile(file, mDefaultSettings);
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}
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void Manager::loadUser(const std::string &file)
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{
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SettingsFileParser parser;
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parser.loadSettingsFile(file, mUserSettings);
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}
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void Manager::saveUser(const std::string &file)
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{
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SettingsFileParser parser;
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parser.saveSettingsFile(file, mUserSettings);
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}
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std::string Manager::getString(const std::string &setting, const std::string &category)
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{
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CategorySettingValueMap::key_type key = std::make_pair(category, setting);
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CategorySettingValueMap::iterator it = mUserSettings.find(key);
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if (it != mUserSettings.end())
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return it->second;
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it = mDefaultSettings.find(key);
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if (it != mDefaultSettings.end())
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return it->second;
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throw std::runtime_error(std::string("Trying to retrieve a non-existing setting: ") + setting
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+ ".\nMake sure the settings-default.cfg file was properly installed.");
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}
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float Manager::getFloat (const std::string& setting, const std::string& category)
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{
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return parseFloat( getString(setting, category) );
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}
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int Manager::getInt (const std::string& setting, const std::string& category)
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{
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return parseInt( getString(setting, category) );
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}
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bool Manager::getBool (const std::string& setting, const std::string& category)
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{
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return parseBool( getString(setting, category) );
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}
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void Manager::setString(const std::string &setting, const std::string &category, const std::string &value)
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{
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CategorySettingValueMap::key_type key = std::make_pair(category, setting);
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CategorySettingValueMap::iterator found = mUserSettings.find(key);
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if (found != mUserSettings.end())
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{
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if (found->second == value)
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return;
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}
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mUserSettings[key] = value;
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mChangedSettings.insert(key);
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}
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void Manager::setInt (const std::string& setting, const std::string& category, const int value)
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{
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setString(setting, category, toString(value));
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}
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void Manager::setFloat (const std::string &setting, const std::string &category, const float value)
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{
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setString(setting, category, toString(value));
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}
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void Manager::setBool(const std::string &setting, const std::string &category, const bool value)
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{
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setString(setting, category, toString(value));
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}
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const CategorySettingVector Manager::apply()
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{
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CategorySettingVector vec = mChangedSettings;
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mChangedSettings.clear();
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return vec;
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}
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}
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