openmw-tes3coop/files/shaders
2017-09-29 21:20:34 +03:00
..
CMakeLists.txt [macOS] Move all configs & resources into app bundles 2016-11-23 22:32:54 +01:00
lighting.glsl Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location. 2017-09-21 02:03:53 +01:00
objects_fragment.glsl Make shadows play nicely with per-vertex lighting 2017-09-21 01:59:02 +01:00
objects_vertex.glsl Make shadows play nicely with per-vertex lighting 2017-09-21 01:59:02 +01:00
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
terrain_fragment.glsl Make shadows play nicely with per-vertex lighting 2017-09-21 01:59:02 +01:00
terrain_vertex.glsl Make shadows play nicely with per-vertex lighting 2017-09-21 01:59:02 +01:00
water_fragment.glsl make water depth independent of view frustum 2017-09-26 14:14:28 +02:00
water_nm.png New water WIP 2015-10-29 00:25:23 +01:00
water_vertex.glsl New water WIP 2015-10-29 00:25:23 +01:00