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86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
#ifndef GAME_SOUND_OPENAL_OUTPUT_H
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#define GAME_SOUND_OPENAL_OUTPUT_H
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#include <string>
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#include <vector>
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#include <map>
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#include <deque>
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#include "alc.h"
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#include "al.h"
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#include "sound_output.hpp"
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namespace MWSound
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{
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class SoundManager;
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class Sound;
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struct CachedSound
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{
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ALuint mALBuffer;
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std::vector<float> mLoudnessVector;
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};
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class OpenAL_Output : public Sound_Output
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{
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ALCdevice *mDevice;
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ALCcontext *mContext;
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typedef std::deque<ALuint> IDDq;
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IDDq mFreeSources;
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IDDq mUnusedBuffers;
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typedef std::map<std::string,CachedSound> NameMap;
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NameMap mBufferCache;
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typedef std::map<ALuint,ALuint> IDRefMap;
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IDRefMap mBufferRefs;
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uint64_t mBufferCacheMemSize;
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typedef std::vector<Sound*> SoundVec;
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SoundVec mActiveSounds;
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const CachedSound& getBuffer(const std::string &fname);
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void bufferFinished(ALuint buffer);
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Environment mLastEnvironment;
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virtual std::vector<std::string> enumerate();
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virtual void init(const std::string &devname="");
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virtual void deinit();
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/// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
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virtual MWBase::SoundPtr playSound(const std::string &fname, float vol, float basevol, float pitch, int flags, float offset);
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/// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
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virtual MWBase::SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
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float vol, float basevol, float pitch, float min, float max, int flags, float offset, bool extractLoudness=false);
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virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float volume, float pitch, int flags);
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virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env);
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virtual void pauseSounds(int types);
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virtual void resumeSounds(int types);
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OpenAL_Output& operator=(const OpenAL_Output &rhs);
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OpenAL_Output(const OpenAL_Output &rhs);
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OpenAL_Output(SoundManager &mgr);
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virtual ~OpenAL_Output();
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struct StreamThread;
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std::auto_ptr<StreamThread> mStreamThread;
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friend class OpenAL_Sound;
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friend class OpenAL_Sound3D;
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friend class OpenAL_SoundStream;
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friend class SoundManager;
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};
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#ifndef DEFAULT_OUTPUT
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#define DEFAULT_OUTPUT(x) ::MWSound::OpenAL_Output((x))
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#endif
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}
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#endif
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