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816 lines
27 KiB
C++
816 lines
27 KiB
C++
#include "soundmanagerimp.hpp"
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#include <iostream>
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#include <algorithm>
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#include <map>
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#include <openengine/misc/rng.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "sound_output.hpp"
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#include "sound_decoder.hpp"
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#include "sound.hpp"
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#include "openal_output.hpp"
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#define SOUND_OUT "OpenAL"
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#include "ffmpeg_decoder.hpp"
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#ifndef SOUND_IN
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#define SOUND_IN "FFmpeg"
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#endif
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namespace MWSound
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{
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SoundManager::SoundManager(bool useSound)
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: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
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, mOutput(new DEFAULT_OUTPUT(*this))
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, mMasterVolume(1.0f)
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, mSFXVolume(1.0f)
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, mMusicVolume(1.0f)
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, mFootstepsVolume(1.0f)
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, mVoiceVolume(1.0f)
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, mPausedSoundTypes(0)
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, mListenerPos(0,0,0)
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, mListenerDir(1,0,0)
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, mListenerUp(0,0,1)
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, mListenerUnderwater(false)
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{
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if(!useSound)
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return;
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mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
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mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f);
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mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
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mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f);
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mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
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mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f);
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mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
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mVoiceVolume = std::min(std::max(mVoiceVolume, 0.0f), 1.0f);
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mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
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mFootstepsVolume = std::min(std::max(mFootstepsVolume, 0.0f), 1.0f);
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std::cout << "Sound output: " << SOUND_OUT << std::endl;
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std::cout << "Sound decoder: " << SOUND_IN << std::endl;
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try
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{
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std::vector<std::string> names = mOutput->enumerate();
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std::cout <<"Enumerated output devices:"<< std::endl;
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for(size_t i = 0;i < names.size();i++)
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std::cout <<" "<<names[i]<< std::endl;
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std::string devname = Settings::Manager::getString("device", "Sound");
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try
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{
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mOutput->init(devname);
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}
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catch(std::exception &e)
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{
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if(devname.empty())
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throw;
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std::cerr <<"Failed to open device \""<<devname<<"\": " << e.what() << std::endl;
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mOutput->init();
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Settings::Manager::setString("device", "Sound", "");
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}
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}
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catch(std::exception &e)
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{
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std::cout <<"Sound init failed: "<<e.what()<< std::endl;
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}
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}
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SoundManager::~SoundManager()
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{
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mUnderwaterSound.reset();
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mActiveSounds.clear();
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mMusic.reset();
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mOutput.reset();
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}
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// Return a new decoder instance, used as needed by the output implementations
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DecoderPtr SoundManager::getDecoder()
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{
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return DecoderPtr(new DEFAULT_DECODER);
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}
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// Convert a soundId to file name, and modify the volume
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// according to the sounds local volume setting, minRange and
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// maxRange.
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std::string SoundManager::lookup(const std::string &soundId,
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float &volume, float &min, float &max)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const ESM::Sound *snd = world->getStore().get<ESM::Sound>().find(soundId);
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volume *= static_cast<float>(pow(10.0, (snd->mData.mVolume / 255.0*3348.0 - 3348.0) / 2000.0));
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if(snd->mData.mMinRange == 0 && snd->mData.mMaxRange == 0)
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{
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static const float fAudioDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMinDistance")->getFloat();
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static const float fAudioDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMaxDistance")->getFloat();
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min = fAudioDefaultMinDistance;
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max = fAudioDefaultMaxDistance;
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}
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else
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{
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min = snd->mData.mMinRange;
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max = snd->mData.mMaxRange;
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}
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static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
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static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->getFloat();
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min *= fAudioMinDistanceMult;
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max *= fAudioMaxDistanceMult;
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min = std::max(min, 1.0f);
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max = std::max(min, max);
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return "Sound/"+snd->mSound;
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}
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// Gets the combined volume settings for the given sound type
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float SoundManager::volumeFromType(PlayType type) const
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{
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float volume = mMasterVolume;
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switch(type)
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{
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case Play_TypeSfx:
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volume *= mSFXVolume;
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break;
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case Play_TypeVoice:
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volume *= mVoiceVolume;
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break;
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case Play_TypeFoot:
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volume *= mFootstepsVolume;
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break;
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case Play_TypeMusic:
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volume *= mMusicVolume;
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break;
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case Play_TypeMask:
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break;
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default:
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break;
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}
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return volume;
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}
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bool SoundManager::isPlaying(const MWWorld::Ptr &ptr, const std::string &id) const
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{
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SoundMap::const_iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first == ptr && snditer->second.second == id)
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return snditer->first->isPlaying();
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++snditer;
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}
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return false;
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}
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void SoundManager::stopMusic()
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{
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if(mMusic)
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mMusic->stop();
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mMusic.reset();
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}
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void SoundManager::streamMusicFull(const std::string& filename)
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{
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if(!mOutput->isInitialized())
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return;
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std::cout <<"Playing "<<filename<< std::endl;
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mLastPlayedMusic = filename;
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try
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{
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stopMusic();
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DecoderPtr decoder = getDecoder();
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decoder->open(filename);
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mMusic = mOutput->streamSound(decoder, volumeFromType(Play_TypeMusic),
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1.0f, Play_NoEnv|Play_TypeMusic);
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}
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catch(std::exception &e)
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{
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std::cout << "Music Error: " << e.what() << "\n";
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}
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}
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void SoundManager::streamMusic(const std::string& filename)
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{
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streamMusicFull("Music/"+filename);
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}
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void SoundManager::startRandomTitle()
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{
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Ogre::StringVector filelist;
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if (mMusicFiles.find(mCurrentPlaylist) == mMusicFiles.end())
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{
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Ogre::StringVector groups = Ogre::ResourceGroupManager::getSingleton().getResourceGroups ();
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for (Ogre::StringVector::iterator it = groups.begin(); it != groups.end(); ++it)
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{
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Ogre::StringVectorPtr resourcesInThisGroup = mResourceMgr.findResourceNames(*it,
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"Music/"+mCurrentPlaylist+"/*");
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filelist.insert(filelist.end(), resourcesInThisGroup->begin(), resourcesInThisGroup->end());
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}
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mMusicFiles[mCurrentPlaylist] = filelist;
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}
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else
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filelist = mMusicFiles[mCurrentPlaylist];
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if(!filelist.size())
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return;
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int i = OEngine::Misc::Rng::rollDice(filelist.size());
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// Don't play the same music track twice in a row
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if (filelist[i] == mLastPlayedMusic)
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{
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i = (i+1) % filelist.size();
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}
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streamMusicFull(filelist[i]);
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}
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bool SoundManager::isMusicPlaying()
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{
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return mMusic && mMusic->isPlaying();
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}
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void SoundManager::playPlaylist(const std::string &playlist)
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{
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mCurrentPlaylist = playlist;
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startRandomTitle();
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}
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void SoundManager::say(const MWWorld::Ptr &ptr, const std::string& filename)
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{
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if(!mOutput->isInitialized())
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return;
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try
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{
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float basevol = volumeFromType(Play_TypeVoice);
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std::string filePath = "Sound/"+filename;
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const ESM::Position &pos = ptr.getRefData().getPosition();
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const Ogre::Vector3 objpos(pos.pos);
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MWBase::World* world = MWBase::Environment::get().getWorld();
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static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
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static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->getFloat();
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static const float fAudioVoiceDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMinDistance")->getFloat();
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static const float fAudioVoiceDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMaxDistance")->getFloat();
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float minDistance = fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult;
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float maxDistance = fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult;
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minDistance = std::max(minDistance, 1.f);
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maxDistance = std::max(minDistance, maxDistance);
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MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, 1.0f, basevol, 1.0f,
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minDistance, maxDistance, Play_Normal|Play_TypeVoice, 0, true);
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mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
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}
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catch(std::exception &e)
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{
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std::cout <<"Sound Error: "<<e.what()<< std::endl;
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}
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}
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float SoundManager::getSaySoundLoudness(const MWWorld::Ptr &ptr) const
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{
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SoundMap::const_iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first == ptr && snditer->second.second == "_say_sound")
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break;
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++snditer;
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}
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if (snditer == mActiveSounds.end())
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return 0.f;
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return snditer->first->getCurrentLoudness();
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}
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void SoundManager::say(const std::string& filename)
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{
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if(!mOutput->isInitialized())
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return;
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try
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{
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float basevol = volumeFromType(Play_TypeVoice);
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std::string filePath = "Sound/"+filename;
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MWBase::SoundPtr sound = mOutput->playSound(filePath, 1.0f, basevol, 1.0f, Play_Normal|Play_TypeVoice, 0);
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mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), std::string("_say_sound"));
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}
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catch(std::exception &e)
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{
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std::cout <<"Sound Error: "<<e.what()<< std::endl;
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}
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}
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bool SoundManager::sayDone(const MWWorld::Ptr &ptr) const
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{
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return !isPlaying(ptr, "_say_sound");
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}
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void SoundManager::stopSay(const MWWorld::Ptr &ptr)
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{
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first == ptr && snditer->second.second == "_say_sound")
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{
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snditer->first->stop();
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mActiveSounds.erase(snditer++);
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}
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else
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++snditer;
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}
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}
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MWBase::SoundPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type)
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{
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MWBase::SoundPtr track;
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if(!mOutput->isInitialized())
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return track;
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try
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{
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track = mOutput->streamSound(decoder, volumeFromType(type), 1.0f, Play_NoEnv|type);
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}
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catch(std::exception &e)
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{
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std::cout <<"Sound Error: "<<e.what()<< std::endl;
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}
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return track;
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}
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MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, PlayType type, PlayMode mode, float offset)
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{
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MWBase::SoundPtr sound;
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if(!mOutput->isInitialized())
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return sound;
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try
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{
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float basevol = volumeFromType(type);
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float min, max;
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std::string file = lookup(soundId, volume, min, max);
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sound = mOutput->playSound(file, volume, basevol, pitch, mode|type, offset);
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mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
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}
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catch(std::exception&)
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{
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//std::cout <<"Sound Error: "<<e.what()<< std::endl;
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}
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return sound;
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}
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MWBase::SoundPtr SoundManager::playSound3D(const MWWorld::Ptr &ptr, const std::string& soundId,
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float volume, float pitch, PlayType type, PlayMode mode, float offset)
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{
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MWBase::SoundPtr sound;
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if(!mOutput->isInitialized())
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return sound;
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try
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{
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// Look up the sound in the ESM data
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float basevol = volumeFromType(type);
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float min, max;
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std::string file = lookup(soundId, volume, min, max);
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const ESM::Position &pos = ptr.getRefData().getPosition();
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const Ogre::Vector3 objpos(pos.pos);
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if ((mode & Play_RemoveAtDistance) && mListenerPos.squaredDistance(objpos) > 2000*2000)
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{
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return MWBase::SoundPtr();
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}
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sound = mOutput->playSound3D(file, objpos, volume, basevol, pitch, min, max, mode|type, offset);
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if((mode&Play_NoTrack))
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mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
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else
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mActiveSounds[sound] = std::make_pair(ptr, soundId);
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}
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catch(std::exception&)
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{
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//std::cout <<"Sound Error: "<<e.what()<< std::endl;
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}
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return sound;
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}
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MWBase::SoundPtr SoundManager::playManualSound3D(const Ogre::Vector3& initialPos, const std::string& soundId,
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float volume, float pitch, PlayType type, PlayMode mode, float offset)
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{
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MWBase::SoundPtr sound;
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if(!mOutput->isInitialized())
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return sound;
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try
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{
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// Look up the sound in the ESM data
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float basevol = volumeFromType(type);
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float min, max;
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std::string file = lookup(soundId, volume, min, max);
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sound = mOutput->playSound3D(file, initialPos, volume, basevol, pitch, min, max, mode|type, offset);
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mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
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}
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catch(std::exception &)
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{
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//std::cout <<"Sound Error: "<<e.what()<< std::endl;
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}
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return sound;
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}
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void SoundManager::stopSound (MWBase::SoundPtr sound)
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{
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->first == sound)
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{
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snditer->first->stop();
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mActiveSounds.erase(snditer++);
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}
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else
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++snditer;
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}
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}
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void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId)
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{
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first == ptr && snditer->second.second == soundId)
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{
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snditer->first->stop();
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mActiveSounds.erase(snditer++);
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}
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else
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++snditer;
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}
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}
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void SoundManager::stopSound3D(const MWWorld::Ptr &ptr)
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{
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first == ptr)
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{
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snditer->first->stop();
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mActiveSounds.erase(snditer++);
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}
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else
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++snditer;
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}
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}
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void SoundManager::stopSound(const MWWorld::CellStore *cell)
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{
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first != MWWorld::Ptr() &&
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snditer->second.first != MWBase::Environment::get().getWorld()->getPlayerPtr() &&
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snditer->second.first.getCell() == cell)
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{
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snditer->first->stop();
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mActiveSounds.erase(snditer++);
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}
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else
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++snditer;
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}
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}
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void SoundManager::stopSound(const std::string& soundId)
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{
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first == MWWorld::Ptr() &&
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snditer->second.second == soundId)
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{
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snditer->first->stop();
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mActiveSounds.erase(snditer++);
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}
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else
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++snditer;
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}
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}
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void SoundManager::fadeOutSound3D(const MWWorld::Ptr &ptr,
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const std::string& soundId, float duration)
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{
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first == ptr && snditer->second.second == soundId)
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{
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snditer->first->setFadeout(duration);
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}
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++snditer;
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}
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}
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bool SoundManager::getSoundPlaying(const MWWorld::Ptr &ptr, const std::string& soundId) const
|
|
{
|
|
return isPlaying(ptr, soundId);
|
|
}
|
|
|
|
|
|
void SoundManager::pauseSounds(int types)
|
|
{
|
|
if(mOutput->isInitialized())
|
|
{
|
|
types &= Play_TypeMask;
|
|
mOutput->pauseSounds(types);
|
|
mPausedSoundTypes |= types;
|
|
}
|
|
}
|
|
|
|
void SoundManager::resumeSounds(int types)
|
|
{
|
|
if(mOutput->isInitialized())
|
|
{
|
|
types &= types&Play_TypeMask&mPausedSoundTypes;
|
|
mOutput->resumeSounds(types);
|
|
mPausedSoundTypes &= ~types;
|
|
}
|
|
}
|
|
|
|
|
|
void SoundManager::updateRegionSound(float duration)
|
|
{
|
|
static float sTimeToNextEnvSound = 0.0f;
|
|
static int total = 0;
|
|
static std::string regionName = "";
|
|
static float sTimePassed = 0.0;
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
const MWWorld::Ptr player = world->getPlayerPtr();
|
|
const ESM::Cell *cell = player.getCell()->getCell();
|
|
|
|
sTimePassed += duration;
|
|
if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound)
|
|
return;
|
|
|
|
float a = OEngine::Misc::Rng::rollClosedProbability();
|
|
// NOTE: We should use the "Minimum Time Between Environmental Sounds" and
|
|
// "Maximum Time Between Environmental Sounds" fallback settings here.
|
|
sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a);
|
|
sTimePassed = 0;
|
|
|
|
if(regionName != cell->mRegion)
|
|
{
|
|
regionName = cell->mRegion;
|
|
total = 0;
|
|
}
|
|
|
|
const ESM::Region *regn = world->getStore().get<ESM::Region>().search(regionName);
|
|
if(regn == NULL)
|
|
return;
|
|
|
|
std::vector<ESM::Region::SoundRef>::const_iterator soundIter;
|
|
if(total == 0)
|
|
{
|
|
soundIter = regn->mSoundList.begin();
|
|
while(soundIter != regn->mSoundList.end())
|
|
{
|
|
total += (int)soundIter->mChance;
|
|
++soundIter;
|
|
}
|
|
if(total == 0)
|
|
return;
|
|
}
|
|
|
|
int r = OEngine::Misc::Rng::rollDice(total);
|
|
int pos = 0;
|
|
|
|
soundIter = regn->mSoundList.begin();
|
|
while(soundIter != regn->mSoundList.end())
|
|
{
|
|
if(r - pos < soundIter->mChance)
|
|
{
|
|
playSound(soundIter->mSound.toString(), 1.0f, 1.0f);
|
|
break;
|
|
}
|
|
pos += soundIter->mChance;
|
|
|
|
++soundIter;
|
|
}
|
|
}
|
|
|
|
void SoundManager::updateSounds(float duration)
|
|
{
|
|
static float timePassed = 0.0;
|
|
|
|
timePassed += duration;
|
|
if(timePassed < (1.0f/30.0f))
|
|
return;
|
|
duration = timePassed;
|
|
timePassed = 0.0f;
|
|
|
|
// Make sure music is still playing
|
|
if(!isMusicPlaying())
|
|
startRandomTitle();
|
|
|
|
Environment env = Env_Normal;
|
|
if (mListenerUnderwater)
|
|
{
|
|
env = Env_Underwater;
|
|
//play underwater sound
|
|
if(!(mUnderwaterSound && mUnderwaterSound->isPlaying()))
|
|
mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Play_TypeSfx, Play_LoopNoEnv);
|
|
}
|
|
else if(mUnderwaterSound)
|
|
{
|
|
mUnderwaterSound->stop();
|
|
mUnderwaterSound.reset();
|
|
}
|
|
|
|
mOutput->updateListener(
|
|
mListenerPos,
|
|
mListenerDir,
|
|
mListenerUp,
|
|
env
|
|
);
|
|
|
|
// Check if any sounds are finished playing, and trash them
|
|
// Lower volume on fading out sounds
|
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
|
while(snditer != mActiveSounds.end())
|
|
{
|
|
if(!snditer->first->isPlaying())
|
|
mActiveSounds.erase(snditer++);
|
|
else
|
|
{
|
|
const MWWorld::Ptr &ptr = snditer->second.first;
|
|
if(!ptr.isEmpty())
|
|
{
|
|
const ESM::Position &pos = ptr.getRefData().getPosition();
|
|
const Ogre::Vector3 objpos(pos.pos);
|
|
snditer->first->setPosition(objpos);
|
|
|
|
if ((snditer->first->mFlags & Play_RemoveAtDistance)
|
|
&& mListenerPos.squaredDistance(Ogre::Vector3(ptr.getRefData().getPosition().pos)) > 2000*2000)
|
|
{
|
|
mActiveSounds.erase(snditer++);
|
|
continue;
|
|
}
|
|
}
|
|
//update fade out
|
|
if(snditer->first->mFadeOutTime>0)
|
|
{
|
|
float soundDuration=duration;
|
|
if(soundDuration>snditer->first->mFadeOutTime)
|
|
soundDuration=snditer->first->mFadeOutTime;
|
|
snditer->first->setVolume(snditer->first->mVolume
|
|
- soundDuration / snditer->first->mFadeOutTime * snditer->first->mVolume);
|
|
snditer->first->mFadeOutTime -= soundDuration;
|
|
}
|
|
snditer->first->update();
|
|
++snditer;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SoundManager::update(float duration)
|
|
{
|
|
if(!mOutput->isInitialized())
|
|
return;
|
|
|
|
if (MWBase::Environment::get().getStateManager()->getState()!=
|
|
MWBase::StateManager::State_NoGame)
|
|
{
|
|
updateSounds(duration);
|
|
updateRegionSound(duration);
|
|
}
|
|
}
|
|
|
|
|
|
void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings)
|
|
{
|
|
mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
|
|
mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
|
|
mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
|
|
mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
|
|
mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
|
|
|
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
|
while(snditer != mActiveSounds.end())
|
|
{
|
|
snditer->first->mBaseVolume = volumeFromType(snditer->first->getPlayType());
|
|
snditer->first->update();
|
|
++snditer;
|
|
}
|
|
if(mMusic)
|
|
{
|
|
mMusic->mBaseVolume = volumeFromType(mMusic->getPlayType());
|
|
mMusic->update();
|
|
}
|
|
}
|
|
|
|
void SoundManager::setListenerPosDir(const Ogre::Vector3 &pos, const Ogre::Vector3 &dir, const Ogre::Vector3 &up)
|
|
{
|
|
mListenerPos = pos;
|
|
mListenerDir = dir;
|
|
mListenerUp = up;
|
|
|
|
MWWorld::Ptr player =
|
|
MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
const MWWorld::CellStore *cell = player.getCell();
|
|
|
|
mListenerUnderwater = ((cell->getCell()->mData.mFlags&ESM::Cell::HasWater) && mListenerPos.z < cell->getWaterLevel());
|
|
}
|
|
|
|
void SoundManager::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated)
|
|
{
|
|
for (SoundMap::iterator snditer = mActiveSounds.begin(); snditer != mActiveSounds.end(); ++snditer)
|
|
{
|
|
if (snditer->second.first == old)
|
|
snditer->second.first = updated;
|
|
}
|
|
}
|
|
|
|
// Default readAll implementation, for decoders that can't do anything
|
|
// better
|
|
void Sound_Decoder::readAll(std::vector<char> &output)
|
|
{
|
|
size_t total = output.size();
|
|
size_t got;
|
|
|
|
output.resize(total+32768);
|
|
while((got=read(&output[total], output.size()-total)) > 0)
|
|
{
|
|
total += got;
|
|
output.resize(total*2);
|
|
}
|
|
output.resize(total);
|
|
}
|
|
|
|
|
|
const char *getSampleTypeName(SampleType type)
|
|
{
|
|
switch(type)
|
|
{
|
|
case SampleType_UInt8: return "U8";
|
|
case SampleType_Int16: return "S16";
|
|
case SampleType_Float32: return "Float32";
|
|
}
|
|
return "(unknown sample type)";
|
|
}
|
|
|
|
const char *getChannelConfigName(ChannelConfig config)
|
|
{
|
|
switch(config)
|
|
{
|
|
case ChannelConfig_Mono: return "Mono";
|
|
case ChannelConfig_Stereo: return "Stereo";
|
|
case ChannelConfig_Quad: return "Quad";
|
|
case ChannelConfig_5point1: return "5.1 Surround";
|
|
case ChannelConfig_7point1: return "7.1 Surround";
|
|
}
|
|
return "(unknown channel config)";
|
|
}
|
|
|
|
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type)
|
|
{
|
|
switch(config)
|
|
{
|
|
case ChannelConfig_Mono: frames *= 1; break;
|
|
case ChannelConfig_Stereo: frames *= 2; break;
|
|
case ChannelConfig_Quad: frames *= 4; break;
|
|
case ChannelConfig_5point1: frames *= 6; break;
|
|
case ChannelConfig_7point1: frames *= 8; break;
|
|
}
|
|
switch(type)
|
|
{
|
|
case SampleType_UInt8: frames *= 1; break;
|
|
case SampleType_Int16: frames *= 2; break;
|
|
case SampleType_Float32: frames *= 4; break;
|
|
}
|
|
return frames;
|
|
}
|
|
|
|
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type)
|
|
{
|
|
return bytes / framesToBytes(1, config, type);
|
|
}
|
|
|
|
void SoundManager::clear()
|
|
{
|
|
for (SoundMap::iterator iter (mActiveSounds.begin()); iter!=mActiveSounds.end(); ++iter)
|
|
iter->first->stop();
|
|
|
|
mActiveSounds.clear();
|
|
stopMusic();
|
|
}
|
|
}
|