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openmw-tes3coop/components/esm/loadarmo.hpp

105 lines
1.9 KiB
C++

#ifndef OPENMW_ESM_ARMO_H
#define OPENMW_ESM_ARMO_H
#include <vector>
#include <string>
namespace ESM
{
class ESMReader;
class ESMWriter;
enum PartReferenceType
{
PRT_Head = 0,
PRT_Hair = 1,
PRT_Neck = 2,
PRT_Cuirass = 3,
PRT_Groin = 4,
PRT_Skirt = 5,
PRT_RHand = 6,
PRT_LHand = 7,
PRT_RWrist = 8,
PRT_LWrist = 9,
PRT_Shield = 10,
PRT_RForearm = 11,
PRT_LForearm = 12,
PRT_RUpperarm = 13,
PRT_LUpperarm = 14,
PRT_RFoot = 15,
PRT_LFoot = 16,
PRT_RAnkle = 17,
PRT_LAnkle = 18,
PRT_RKnee = 19,
PRT_LKnee = 20,
PRT_RLeg = 21,
PRT_LLeg = 22,
PRT_RPauldron = 23,
PRT_LPauldron = 24,
PRT_Weapon = 25,
PRT_Tail = 26,
PRT_Count = 27
};
// Reference to body parts
struct PartReference
{
unsigned char mPart; // possible values [0, 26]
std::string mMale, mFemale;
};
// A list of references to body parts
struct PartReferenceList
{
std::vector<PartReference> mParts;
/// Load one part, assumes the subrecord name was already read
void add(ESMReader &esm);
/// TODO: remove this method. The ESM format does not guarantee that all Part subrecords follow one another.
void load(ESMReader &esm);
void save(ESMWriter &esm) const;
};
struct Armor
{
static unsigned int sRecordId;
enum Type
{
Helmet = 0,
Cuirass = 1,
LPauldron = 2,
RPauldron = 3,
Greaves = 4,
Boots = 5,
LGauntlet = 6,
RGauntlet = 7,
Shield = 8,
LBracer = 9,
RBracer = 10
};
struct AODTstruct
{
int mType;
float mWeight;
int mValue, mHealth, mEnchant, mArmor;
};
AODTstruct mData;
PartReferenceList mParts;
std::string mId, mName, mModel, mIcon, mScript, mEnchant;
void load(ESMReader &esm);
void save(ESMWriter &esm) const;
void blank();
///< Set record to default state (does not touch the ID).
};
}
#endif