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165 lines
3.7 KiB
C++
165 lines
3.7 KiB
C++
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#include "npcstats.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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ESM::NpcStats::Faction::Faction() : mExpelled (false), mRank (-1), mReputation (0) {}
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void ESM::NpcStats::load (ESMReader &esm)
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{
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while (esm.isNextSub ("FACT"))
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{
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std::string id = esm.getHString();
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Faction faction;
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int expelled = 0;
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esm.getHNOT (expelled, "FAEX");
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if (expelled)
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faction.mExpelled = true;
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esm.getHNOT (faction.mRank, "FARA");
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esm.getHNOT (faction.mReputation, "FARE");
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mFactions.insert (std::make_pair (id, faction));
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}
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mDisposition = 0;
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esm.getHNOT (mDisposition, "DISP");
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for (int i=0; i<27; ++i)
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{
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mSkills[i].mRegular.load (esm);
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mSkills[i].mWerewolf.load (esm);
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}
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bool hasWerewolfAttributes = false;
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esm.getHNOT (hasWerewolfAttributes, "HWAT");
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if (hasWerewolfAttributes)
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{
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for (int i=0; i<8; ++i)
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mWerewolfAttributes[i].load (esm);
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}
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mIsWerewolf = false;
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esm.getHNOT (mIsWerewolf, "WOLF");
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mBounty = 0;
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esm.getHNOT (mBounty, "BOUN");
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mReputation = 0;
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esm.getHNOT (mReputation, "REPU");
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mWerewolfKills = 0;
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esm.getHNOT (mWerewolfKills, "WKIL");
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// No longer used
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if (esm.isNextSub("PROF"))
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esm.skipHSub(); // int profit
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// No longer used. Now part of CreatureStats.
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if (esm.isNextSub("ASTR"))
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esm.skipHSub(); // attackStrength
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mLevelProgress = 0;
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esm.getHNOT (mLevelProgress, "LPRO");
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esm.getHNT (mSkillIncrease, "INCR");
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while (esm.isNextSub ("USED"))
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mUsedIds.push_back (esm.getHString());
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mTimeToStartDrowning = 0;
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esm.getHNOT (mTimeToStartDrowning, "DRTI");
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// No longer used
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float lastDrowningHit = 0;
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esm.getHNOT (lastDrowningHit, "DRLH");
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// No longer used
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float levelHealthBonus = 0;
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esm.getHNOT (levelHealthBonus, "LVLH");
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mCrimeId = -1;
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esm.getHNOT (mCrimeId, "CRID");
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}
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void ESM::NpcStats::save (ESMWriter &esm) const
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{
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for (std::map<std::string, Faction>::const_iterator iter (mFactions.begin());
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iter!=mFactions.end(); ++iter)
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{
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esm.writeHNString ("FACT", iter->first);
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if (iter->second.mExpelled)
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{
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int expelled = 1;
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esm.writeHNT ("FAEX", expelled);
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}
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if (iter->second.mRank >= 0)
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esm.writeHNT ("FARA", iter->second.mRank);
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if (iter->second.mReputation)
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esm.writeHNT ("FARE", iter->second.mReputation);
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}
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if (mDisposition)
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esm.writeHNT ("DISP", mDisposition);
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for (int i=0; i<27; ++i)
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{
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mSkills[i].mRegular.save (esm);
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mSkills[i].mWerewolf.save (esm);
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}
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esm.writeHNT ("HWAT", true);
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for (int i=0; i<8; ++i)
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mWerewolfAttributes[i].save (esm);
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if (mIsWerewolf)
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esm.writeHNT ("WOLF", mIsWerewolf);
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if (mBounty)
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esm.writeHNT ("BOUN", mBounty);
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if (mReputation)
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esm.writeHNT ("REPU", mReputation);
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if (mWerewolfKills)
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esm.writeHNT ("WKIL", mWerewolfKills);
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if (mLevelProgress)
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esm.writeHNT ("LPRO", mLevelProgress);
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esm.writeHNT ("INCR", mSkillIncrease);
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for (std::vector<std::string>::const_iterator iter (mUsedIds.begin()); iter!=mUsedIds.end();
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++iter)
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esm.writeHNString ("USED", *iter);
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if (mTimeToStartDrowning)
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esm.writeHNT ("DRTI", mTimeToStartDrowning);
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if (mCrimeId != -1)
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esm.writeHNT ("CRID", mCrimeId);
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}
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void ESM::NpcStats::blank()
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{
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mIsWerewolf = false;
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mDisposition = 0;
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mBounty = 0;
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mReputation = 0;
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mWerewolfKills = 0;
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mLevelProgress = 0;
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for (int i=0; i<8; ++i)
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mSkillIncrease[i] = 0;
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mTimeToStartDrowning = 20;
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mCrimeId = -1;
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}
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