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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
//
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// Created by koncord on 12.08.17.
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//
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#pragma once
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#include <string>
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#include <tuple>
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#include "BaseMgr.hpp"
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class LuaState;
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class Player;
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class CharClass final: public BaseMgr
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{
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public:
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static void Init(LuaState &lua);
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public:
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explicit CharClass(Player *player);
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std::string getDefault() const;
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void setDefault(const std::string &className);
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bool isCustom() const;
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std::string getName() const;
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void setName(const std::string &className);
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std::string getDescription() const;
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void setDescription(const std::string &desc);
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std::tuple<int, int> getMajorAttributes() const;
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void setMajorAttributes(int first, int second);
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int getSpecialization() const;
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void setSpecialization(int spec);
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std::tuple<int, int, int, int, int> getMinorSkills() const;
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void setMinorSkills(int fisrt, int second, int third, int fourth, int fifth);
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std::tuple<int, int, int, int, int> getMajorSkills() const;
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void setMajorSkills(int fisrt, int second, int third, int fourth, int fifth);
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private:
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void processUpdate() final;
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};
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