forked from teamnwah/openmw-tes3coop
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62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
//
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// Created by koncord on 25.08.17.
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//
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#pragma once
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#include <cstddef>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include "BaseMgr.hpp"
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class LuaState;
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class Player;
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class JournalItem
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{
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public:
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static void Init(LuaState &lua);
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public:
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explicit JournalItem(mwmp::JournalItem item);
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~JournalItem();
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std::string getQuest() const;
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void setQuest(const std::string &quest);
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int getIndex() const;
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void setIndex(int index);
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mwmp::JournalItem::Type getType() const;
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void setType(mwmp::JournalItem::Type type);
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std::string getActorRefId() const;
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void setActorRefId(const std::string &refid);
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mwmp::JournalItem item;
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};
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class Quests final: public BaseMgr
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{
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public:
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static void Init(LuaState &lua);
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public:
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explicit Quests(Player *player);
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size_t getJournalChangesSize() const;
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size_t getKillChangesSize() const;
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void addJournalItem(JournalItem item);
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void setJournalItem(unsigned int id, JournalItem item);
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JournalItem getJournalItem(unsigned int id);
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void addKill(const std::string &refId, int number);
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std::tuple<std::string, int> getKill(unsigned int i) const;
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private:
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void processUpdate() final;
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bool changedKills, changedJournal;
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};
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