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openmw-tes3coop/apps/openmw-mp
David Cernat ac3254d85f [General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.

Additionally, share PlayerShapeshift packets last when exchanging data with another player.
7 years ago
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Script Merge pull request #266 from TES3MP/0.6.0 7 years ago
amx DIE TABS, DIE!!!!!!!1 8 years ago
processors [General] Don't send PlayerAttribute and PlayerSkill packets as werewolf 7 years ago
CMakeLists.txt [General] Add & implement PlayerShapeshift packet for werewolf states 8 years ago
Cell.cpp [Server] Try to fix server crash from iterations through invalid players 8 years ago
Cell.hpp [Server] Only read Actor packets from players who are still authorities 8 years ago
CellController.cpp [Server] Initialize interiors correctly if exterior 0, 0 has been loaded 7 years ago
CellController.hpp [Server] Split off Cell and CellController into two different files 8 years ago
MasterClient.cpp [General] Move password of master server to header 8 years ago
MasterClient.hpp [Server] Add and implement PushPlugin method to MasterClient 8 years ago
Networking.cpp [Server] Log startup errors by not deleting logger too early 7 years ago
Networking.hpp [General] Add server script functions for banning & unbanning IPs 8 years ago
Player.cpp [Server] Make sure players are initialized as non-werewolves 8 years ago
Player.hpp [Server] Rework script functons by removing unnecessary vector buffers 8 years ago
Utils.cpp [Server] Add and use Utils::getCellFromDescription() 8 years ago
Utils.hpp [Server] Add and use Utils::getCellFromDescription() 8 years ago
main.cpp [Server] Log startup errors by not deleting logger too early 7 years ago