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ac3254d85f
This will prevent the server from overwriting a player's human form stats with their werewolf form stats. Additionally, share PlayerShapeshift packets last when exchanging data with another player. |
7 years ago | |
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.. | ||
GUI | 7 years ago | |
processors | 7 years ago | |
ActorList.cpp | 8 years ago | |
ActorList.hpp | 8 years ago | |
Cell.cpp | 8 years ago | |
Cell.hpp | 8 years ago | |
CellController.cpp | 8 years ago | |
CellController.hpp | 8 years ago | |
DedicatedActor.cpp | 8 years ago | |
DedicatedActor.hpp | 8 years ago | |
DedicatedPlayer.cpp | 8 years ago | |
DedicatedPlayer.hpp | 8 years ago | |
GUIController.cpp | 7 years ago | |
GUIController.hpp | 7 years ago | |
LocalActor.cpp | 8 years ago | |
LocalActor.hpp | 8 years ago | |
LocalPlayer.cpp | 7 years ago | |
LocalPlayer.hpp | 8 years ago | |
Main.cpp | 8 years ago | |
Main.hpp | 8 years ago | |
MechanicsHelper.cpp | 8 years ago | |
MechanicsHelper.hpp | 8 years ago | |
Networking.cpp | 7 years ago | |
Networking.hpp | 8 years ago | |
PlayerList.cpp | 8 years ago | |
PlayerList.hpp | 8 years ago | |
WorldEvent.cpp | 8 years ago | |
WorldEvent.hpp | 8 years ago |