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activespells.cpp
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activespells.hpp
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actors.cpp
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Don't search for fFatigueReturnBase and fFatigueReturnMult every frame
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2014-09-27 22:37:53 +02:00 |
actors.hpp
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Handle death in actor update rather than instantly (Fixes #1866)
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2014-09-05 17:17:45 +02:00 |
aiactivate.cpp
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Terminate AI packages when target is disabled or deleted (Fixes #1910)
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2014-09-14 10:49:33 +02:00 |
aiactivate.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
aiavoiddoor.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
aiavoiddoor.hpp
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aicombat.cpp
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Fix broken AI for creatures with OnTarget spells (Bug #1927)
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2014-09-18 03:19:13 +02:00 |
aicombat.hpp
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aicombataction.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
aicombataction.hpp
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fix typo
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2014-08-29 10:47:44 +10:00 |
aiescort.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
aiescort.hpp
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aifollow.cpp
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Revert "AiFollow: return from execute() if target is not player"
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2014-09-25 17:57:10 +02:00 |
aifollow.hpp
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aipackage.cpp
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Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907)
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2014-09-11 05:53:56 +02:00 |
aipackage.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
aipursue.cpp
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Terminate AI packages when target is disabled or deleted (Fixes #1910)
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2014-09-14 10:49:33 +02:00 |
aipursue.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
aisequence.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
aisequence.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
aitravel.cpp
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Reject AiTravel destinations further than 7168 units away, as in vanilla MW (Fixes #1911)
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2014-09-17 12:39:10 +02:00 |
aitravel.hpp
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aiwander.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
aiwander.hpp
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alchemy.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
alchemy.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Merge remote-tracking branch 'ragora/playdeathlevelupmusic'
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2014-09-23 13:30:50 +02:00 |
character.hpp
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Adjust turning animation speed multiplier based on turning speed
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2014-09-17 07:02:19 +02:00 |
combat.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
combat.hpp
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creaturestats.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
creaturestats.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Cache GMSTs in getDerivedDisposition
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2014-09-27 22:44:20 +02:00 |
mechanicsmanagerimp.hpp
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Don't trigger OnPcHitMe for friendly hits (Fixes #1950)
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2014-09-26 22:08:07 +02:00 |
movement.hpp
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npcstats.cpp
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Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
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2014-09-25 13:02:42 +02:00 |
npcstats.hpp
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Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
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2014-09-25 13:02:42 +02:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
pathfinding.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896)
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2014-09-09 04:44:14 +02:00 |
spellcasting.hpp
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spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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