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openmw-tes3coop/components/openmw-mp/Packets/Worldstate
David Cernat 8ff2d1b829 [General] Rename CellReplace packet into CellReset 5 years ago
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PacketCellCreate.cpp [General] Turn CellCreate into a Worldstate packet 6 years ago
PacketCellCreate.hpp [General] Turn CellCreate into a Worldstate packet 6 years ago
PacketCellReset.cpp [General] Rename CellReplace packet into CellReset 5 years ago
PacketCellReset.hpp [General] Rename CellReplace packet into CellReset 5 years ago
PacketRecordDynamic.cpp [General] Allow setting of AI fight & dynamic stats in record packets 6 years ago
PacketRecordDynamic.hpp [General] Implement RecordDynamic packet, part 1 6 years ago
PacketWorldCollisionOverride.cpp [General] Make WorldCollisionOverride also work with specific refIds 6 years ago
PacketWorldCollisionOverride.hpp [General] Add placeholder for WorldCollisionOverride packet 6 years ago
PacketWorldMap.cpp [General] Remove unnecessary MapChanges struct from BaseWorldstate 6 years ago
PacketWorldMap.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 6 years ago
PacketWorldRegionAuthority.cpp [General] Turn PlayerRegionAuthority into WorldRegionAuthority 6 years ago
PacketWorldRegionAuthority.hpp [General] Turn PlayerRegionAuthority into WorldRegionAuthority 6 years ago
PacketWorldTime.cpp [General] Use Time struct for time in BaseWorldstate 6 years ago
PacketWorldTime.hpp [General] Rename GameTime packet into WorldTime 6 years ago
PacketWorldWeather.cpp [General] Reimplement weather synchronization to allow soft transitions 6 years ago
PacketWorldWeather.hpp [General] Turn GameWeather into WorldWeather, now a WorldstatePacket 6 years ago
WorldstatePacket.cpp [General] Add and implement new Worldstate packet type 6 years ago
WorldstatePacket.hpp [General] Add and implement new Worldstate packet type 6 years ago