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43 lines
923 B
C++
43 lines
923 B
C++
#ifndef OPENMW_COMPONENTS_SCENEUTIL_LIGHTCONTROLLER_H
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#define OPENMW_COMPONENTS_SCENEUTIL_LIGHTCONTROLLER_H
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#include <osg/NodeCallback>
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#include <osg/Vec4f>
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namespace SceneUtil
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{
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/// @brief Controller class to handle a pulsing and/or flickering light
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/// @note Must be set on a SceneUtil::LightSource.
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class LightController : public osg::NodeCallback
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{
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public:
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enum LightType {
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LT_Normal,
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LT_Flicker,
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LT_FlickerSlow,
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LT_Pulse,
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LT_PulseSlow
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};
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LightController();
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void setType(LightType type);
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void setDiffuse(const osg::Vec4f& color);
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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private:
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LightType mType;
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osg::Vec4f mDiffuseColor;
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float mPhase;
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float mDeltaCount;
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int mDirection;
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double mLastTime;
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};
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}
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#endif
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