forked from teamnwah/openmw-tes3coop
17 lines
275 B
GLSL
17 lines
275 B
GLSL
#version 120
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#if @diffuseMap
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varying vec2 diffuseMapUV;
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#endif
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varying float depth;
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void main(void)
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{
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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depth = gl_Position.z;
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#if @diffuseMap
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diffuseMapUV = gl_MultiTexCoord@diffuseMapUV.xy;
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#endif
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}
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