forked from teamnwah/openmw-tes3coop
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
31 lines
No EOL
801 B
C++
31 lines
No EOL
801 B
C++
//
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// Created by koncord on 03.08.17.
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//
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#include <boost/tokenizer.hpp>
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#include "luaUtils.hpp"
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#include "LuaState.hpp"
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sol::table str_split(const std::string &str, const sol::object &sepObj, sol::this_state state)
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{
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sol::state_view lua(state);
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sol::table tbl = lua.create_table();
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typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
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boost::char_separator<char> sep(sepObj.valid() ? sepObj.as<const char *>() : ":");
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tokenizer tokens(str, sep);
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for (const auto &token : tokens)
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tbl.add(token);
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return tbl;
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}
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void LuaUtils::Init(LuaState &lua)
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{
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sol::table strTable = (*lua.getState())["string"];
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if (!strTable.valid())
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throw std::runtime_error("string library not initialized");
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strTable.set_function("split", &str_split);
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} |