openmw-tes3coop/apps/openmw-mp/Script/luaUtils.cpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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//
// Created by koncord on 03.08.17.
//
#include <boost/tokenizer.hpp>
#include "luaUtils.hpp"
#include "LuaState.hpp"
sol::table str_split(const std::string &str, const sol::object &sepObj, sol::this_state state)
{
sol::state_view lua(state);
sol::table tbl = lua.create_table();
typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
boost::char_separator<char> sep(sepObj.valid() ? sepObj.as<const char *>() : ":");
tokenizer tokens(str, sep);
for (const auto &token : tokens)
tbl.add(token);
return tbl;
}
void LuaUtils::Init(LuaState &lua)
{
sol::table strTable = (*lua.getState())["string"];
if (!strTable.valid())
throw std::runtime_error("string library not initialized");
strTable.set_function("split", &str_split);
}