forked from teamnwah/openmw-tes3coop
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
//
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// Created by koncord on 16.04.17.
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//
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#ifndef OPENMW_PROCESSORPLAYERUPDATEINVENTORY_HPP
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#define OPENMW_PROCESSORPLAYERUPDATEINVENTORY_HPP
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#include "../PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorPlayerInventory : public PlayerProcessor
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{
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public:
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ProcessorPlayerInventory()
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{
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BPP_INIT(ID_PLAYER_INVENTORY)
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}
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virtual void Do(PlayerPacket &packet, BasePlayer *player)
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{
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if (!isLocal()) return;
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if (isRequest())
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static_cast<LocalPlayer*>(player)->updateInventory(true);
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else
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{
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LocalPlayer &localPlayer = static_cast<LocalPlayer&>(*player);
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int inventoryAction = localPlayer.inventoryChanges.action;
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if (inventoryAction == InventoryChanges::ADD)
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localPlayer.addItems();
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else if (inventoryAction == InventoryChanges::REMOVE)
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localPlayer.removeItems();
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else // InventoryChanges::SET
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localPlayer.setInventory();
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}
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERUPDATEINVENTORY_HPP
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