openmw-tes3coop/apps/openmw
scrawl 05f1fbf593 WindowManager: explicitely pass the ESMStore
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.

Possibly related to Bug #2854.
2015-12-09 01:09:09 +01:00
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mwbase AiEscort makes the actor side with target in fights (Bug #2697) 2015-12-06 23:38:51 +01:00
mwclass Merge pull request #843 from kcat/master 2015-12-08 13:59:15 +01:00
mwdialogue Don't use tolower() 2015-12-07 21:58:30 +01:00
mwgui WindowManager: explicitely pass the ESMStore 2015-12-09 01:09:09 +01:00
mwinput Remove unused setting 2015-11-23 03:26:21 +01:00
mwmechanics Apply spell absorption once per effect (Fixes #2942) 2015-12-09 00:35:54 +01:00
mwphysics Fix coverity defects 2015-12-08 21:12:05 +01:00
mwrender Merge remote-tracking branch 'scrawl/werewolf' 2015-12-08 09:28:35 +01:00
mwscript Add isInCell checks to PlaceAt and PlaceItem (Fixes #2873) 2015-12-09 00:49:50 +01:00
mwsound Fix coverity defects 2015-12-08 21:12:05 +01:00
mwstate Write save games to a memory stream first 2015-12-05 01:15:54 +01:00
mwworld Do not allow deleting the player object (Fixes #2982) 2015-12-09 00:26:39 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt add custom new variable fot Qt 2015-12-03 08:54:14 +03:00
crashcatcher.cpp Revert debce0fb80, use a sleep() to work around the X11 bug 2015-11-28 05:42:05 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp WindowManager: explicitely pass the ESMStore 2015-12-09 01:09:09 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp enable opengl es1 2015-12-02 22:40:04 +03:00