| .. |
|
activespells.cpp
|
|
|
|
activespells.hpp
|
|
|
|
actors.cpp
|
Merge remote-tracking branch 'rainChu/torches'
|
2013-10-16 21:24:45 +02:00 |
|
actors.hpp
|
Equipped torches and lights run out of fuel
|
2013-10-15 21:50:14 -04:00 |
|
aiactivate.cpp
|
|
|
|
aiactivate.hpp
|
|
|
|
aiescort.cpp
|
Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |
|
aiescort.hpp
|
AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem.
|
2013-05-25 04:36:21 -07:00 |
|
aifollow.cpp
|
|
|
|
aifollow.hpp
|
|
|
|
aipackage.cpp
|
|
|
|
aipackage.hpp
|
|
|
|
aisequence.cpp
|
Initialize MWMechanics::AiSequence from ESM::AiPackageList
|
2013-07-31 00:55:08 +02:00 |
|
aisequence.hpp
|
Initialize MWMechanics::AiSequence from ESM::AiPackageList
|
2013-07-31 00:55:08 +02:00 |
|
aitravel.cpp
|
Avoid killing AIWander and AITravel when far away
|
2013-08-29 17:41:20 -07:00 |
|
aitravel.hpp
|
AITravel Cleanup - Removed unnecessary includes and other varius cleanups.
|
2013-05-24 18:16:35 -07:00 |
|
aiwander.cpp
|
Increase the distance for reaching a path node
|
2013-08-29 17:41:20 -07:00 |
|
aiwander.hpp
|
Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!).
|
2013-05-29 19:26:45 -07:00 |
|
alchemy.cpp
|
Auto-equip when items are added to the inventory
|
2013-08-07 15:17:55 +02:00 |
|
alchemy.hpp
|
|
|
|
character.cpp
|
Acrobatics: do not apply fall damages when slowfalling spell effect is active
|
2013-10-02 23:34:25 +02:00 |
|
character.hpp
|
Acrobatics: do not apply fall damages when slowfalling spell effect is active
|
2013-10-02 23:34:25 +02:00 |
|
creaturestats.cpp
|
Handle werewolf stats
|
2013-08-09 05:14:58 -07:00 |
|
creaturestats.hpp
|
Handle werewolf stats
|
2013-08-09 05:14:58 -07:00 |
|
drawstate.hpp
|
|
|
|
enchanting.cpp
|
Auto-equip when items are added to the inventory
|
2013-08-07 15:17:55 +02:00 |
|
enchanting.hpp
|
Removal of duplicit enumeration and unnecessary conditions.
|
2013-05-29 00:01:18 +02:00 |
|
magiceffects.cpp
|
replacing tabs with spaces
|
2013-09-21 08:40:00 +02:00 |
|
magiceffects.hpp
|
|
|
|
mechanicsmanagerimp.cpp
|
Avoid reconstructing strings for updating the dynamic stats
|
2013-08-28 10:50:29 -07:00 |
|
mechanicsmanagerimp.hpp
|
Cleanup some redundancy
|
2013-08-27 17:56:47 -07:00 |
|
movement.hpp
|
|
|
|
npcstats.cpp
|
Remove some unused functions
|
2013-08-27 17:13:49 -07:00 |
|
npcstats.hpp
|
Remove some unused functions
|
2013-08-27 17:13:49 -07:00 |
|
objects.cpp
|
Apply movement by queueing it to do later
|
2013-08-17 22:34:38 -07:00 |
|
objects.hpp
|
Store a pointer to the character controller for non-actor objects
|
2013-07-15 23:47:04 -07:00 |
|
pathfinding.cpp
|
Minor pathfinding cleanup
|
2013-08-29 19:17:27 -07:00 |
|
pathfinding.hpp
|
Minor pathfinding cleanup
|
2013-08-29 19:17:27 -07:00 |
|
repair.cpp
|
Auto-equip when items are added to the inventory
|
2013-08-07 15:17:55 +02:00 |
|
repair.hpp
|
|
|
|
security.cpp
|
Security fixes
|
2013-05-20 12:42:11 +02:00 |
|
security.hpp
|
Cleanup Security class
|
2013-05-19 23:19:48 +02:00 |
|
spells.cpp
|
Fix wrong detection of diseases
|
2013-04-14 17:51:17 +02:00 |
|
spells.hpp
|
|
|
|
spellsuccess.hpp
|
|
|
|
stat.hpp
|
Modify the current magicka and fatigue when the base changes
|
2013-08-27 22:44:52 -07:00 |