openmw-tes3coop/apps/openmw/mwmechanics
2015-02-22 21:34:46 +01:00
..
activespells.cpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
activespells.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
actor.cpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actors.cpp Several warning fixes 2015-01-23 15:34:47 +01:00
actors.hpp Include cleanup 2015-02-05 04:18:42 +01:00
aiactivate.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiactivate.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiavoiddoor.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiavoiddoor.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aicombat.cpp Unreachable enemies combat AI fix (Fixes #2271) 2015-02-14 16:51:54 +01:00
aicombat.hpp Moved all variables in temporary storage for AiCombat and some more for AiWander. 2014-10-10 00:16:17 +02:00
aicombataction.cpp Improve AI prioritising health potions 2014-12-24 15:45:12 +01:00
aicombataction.hpp fix typo 2014-08-29 10:47:44 +10:00
aiescort.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiescort.hpp -improved trigonometric precision 2014-10-10 23:31:01 +02:00
aifollow.cpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aifollow.hpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aipackage.cpp Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 2014-09-11 05:53:56 +02:00
aipackage.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aipursue.cpp Stop AiPursue when target has invisibility or chameleon>=75 2014-12-24 15:45:14 +01:00
aipursue.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aisequence.cpp Fix running AI for dead actors 2015-01-13 18:13:02 +01:00
aisequence.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aistate.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aitravel.cpp Implement AiTravel fast-forward (Fixes #1125) 2014-12-31 20:42:29 +01:00
aitravel.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aiwander.cpp Update idle voices according to research 2015-01-15 03:35:46 +01:00
aiwander.hpp Remove unneeded include in obstacle.hpp 2015-02-09 15:12:10 +01:00
alchemy.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
alchemy.hpp Add automatic potion naming 2014-10-20 17:45:11 +02:00
autocalcspell.cpp Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Include cleanup 2015-02-05 04:18:42 +01:00
character.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
combat.cpp Fix code duplication 2015-01-31 22:40:43 +01:00
combat.hpp Fix code duplication 2015-01-31 22:40:43 +01:00
creaturestats.cpp Reset health modifier when actor dies (Fixes #2330) 2015-02-01 22:04:49 +01:00
creaturestats.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Disease Check: Shorten the resistance calculations. 2014-10-01 19:29:03 -05:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Move manualref code out of header 2015-02-09 15:01:49 +01:00
enchanting.hpp Enchanting: fix skill-based cast cost bonus being applied twice 2015-01-07 04:41:12 +01:00
levelledlist.hpp Move manualref code out of header 2015-02-09 15:01:49 +01:00
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
mechanicsmanagerimp.hpp Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Merge remote-tracking branch 'upstream/openmw-35' into HEAD 2015-02-08 21:28:29 +01:00
npcstats.hpp Remove a large include form mwbase/windowmanager.hpp 2015-02-09 16:23:41 +01:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
obstacle.cpp Clang warning fixes (thanks hemite) 2015-01-27 23:12:20 +01:00
obstacle.hpp Remove unneeded include in obstacle.hpp 2015-02-09 15:12:10 +01:00
pathfinding.cpp Remove unused checkWaypoint function 2015-01-07 02:34:28 +01:00
pathfinding.hpp Remove unused checkWaypoint function 2015-01-07 02:34:28 +01:00
pathgrid.cpp Missing files, aka; Why you shouldn't stresscommit 2014-12-19 11:26:54 +01:00
pathgrid.hpp Work around pathgrid record limitation (Fixes #2195) 2014-12-09 00:13:56 +01:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Telekinesis allows safe opening of traps (Fixes #1916) 2015-02-17 22:14:25 +13:00
spellcasting.hpp Fix Tribunal/BM summon effects not working 2015-01-23 15:34:47 +01:00
spells.cpp Don't clear known spells when reading from the savegame 2015-01-23 15:34:14 +01:00
spells.hpp Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp Make Restore/Damage Attribute/Skill effects continuous 2014-11-08 00:57:03 +01:00
steering.cpp merge master 2014-04-27 13:49:31 +04:00
steering.hpp merge master 2014-04-27 13:49:31 +04:00
summoning.cpp Suppress warning about the lack of virtual destructor. 2015-02-16 16:41:53 +11:00
summoning.hpp Suppress warning about the lack of virtual destructor. 2015-02-16 16:41:53 +11:00